UngeheuerLich
Legend
But at the same time, it made combats meaningless as PCs were always at the peak of their power (a bit hyperbole of course).I agree, but if people are not taking the number of Short Rests that WotC assumes they would and balanced around, then that obviously poses some issue for the Short Rest-based character options. WotC's solution seems to be abandoning Short Rests in favor of putting everyone on the same Per Day cycle.
IMHO, 4e was the most flexible that WotC ever designed them as it was primarily framed around encounters and healing surges rather than assumptions about "X number of Y in an adventuring day." This left players and GMs free to focus on pacing from their respective sides.
I do like the game of attrition in DnD. But I do agree, that in 5e the balance between short rests and long rests is off by default.
8 encounters per day means 1 level per two or three days or level 20 in two months...
That does in no way reflect anyone's game I guess. Only maybe in a dungeon there might be a few days on that schedule. This is why I use custom picked healing options...