[4e] GM wanted: Paragon tier adventure?

I apologize. Looking back at the thread there is a lot of talk about custom feats, mounts, items etc. But only custom items have been approved.
For some reason I thought we had broke the 6 player barrier. If we haven't then I will gladly reconsider.:)
 

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I apologize. Looking back at the thread there is a lot of talk about custom feats, mounts, items etc. But only custom items have been approved.

No problem. I've been trying to put a damper on speculation since I haven't made an OOC post yet, and I can see how someone might get a little turned off by all the house ruling talk. And even custom items are sort of a big "maybe" at this point.

For some reason I thought we had broke the 6 player barrier. If we haven't then I will gladly reconsider.:)

I'll make a post here when I've put up the OOC, so I can get a good idea of who is still interested and has characters put together. We'll go from there at that point. I'm hoping you'll reconsider, I'd like to get as many potential recruits as possible!
 
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I put together the below list to help our DM (and current players):

Surprisingly lots of controllers not so many strikers. My PC can help cover off some defender duties as he can mark as well.

Completed (Mostly) Submissions:
1) WalkingDad - Dwarf Swarm Druid/Blightbeast - Controller
2) Voda Vosa - Human Wizard/Weaver of Chance - Controller
3) renau1g - Human Cleric/Battle Chaplain - Leader

Roughed out Ideas/CB summaries only:
1) Cabana - Human Cleric|Wizard hybrid/Divine Oracle - Controller|Leader
2) fireinthedust - Eladrin Swordmage/Feytouched - Defender
3) hero4hire - Githrezei Monk/Storvakal - Striker
4) Theroc - Cold-themed Dragonborn Sorceror/Dragonsoul Heir - Striker

So 7 submissions so far. 3 finalized (or mostly finalized)
 
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Okay here is my mostly finished submission.

Character Name: Chai-Zen
Race: Githzerai
Class: Monk
Level: 11

[sblock=Physical Description]
Chai-Zen is a tall willowy humanoid with skin like yellowed parchment drawn taut around his frame. He has steely gray eyes that seem almost always inquisitive. He keeps his jet black hair slicked back close to his skull revealing a sharp widow's peak on his brow. While adventuring or at the serenity of the Monastry; he favors wearing loose clothing almost exclusively of earth tones. On his back he carries a blade that looks almost too big for the spidery thin Gith to wield.
[/sblock]

[sblock=Personality]
1. What is your character's general mood? Sarcasm is a weapon Chai wields almost as sharply as his blade. Though his dry sense of humour can be almost unrecognizable to others. He walks through life with a certain indifference. Only when exploring ancient ruins or uncovering the mysteries of old does the veil of his stoicism break and his emotions shine through.

2. Does your character have a "Burning Drive?" Chai is a self-educated archeologist possessed of incredible physical skill. He would like his mental prowess and knowledge to match his physicality. He would like to discover a lost civilization and become the leading expert that others learn from rather then vice versa. This, he feels would allow him to achieve perfect balance and harmony.

3. Has your character ever been in love or lost a Loved One? Chai has not known romantic love. He held his Sensei in the highest regard and had deep affection for his elder and was deeply saddened by his death.[/sblock]

[sblock=History]In the Eye of the Storm that is the Elemental Chaos lay a Temple dedicated to the teachings of the Unbroken Circle of Zerthimon. It was here that Chai-Zen first learned the scripture of steel.
Chai learned his lessons well and soon became one of the most talented students at the Temple and a favorite of his Sensei; Master Xan-Shen. But young Chai was dissatisfied with Monastic life. Though he spent long hours pouring over tomes, it was not to learn from their contents but to imagine himself uncovering lost treasures or revealing secrets long buried.
Sensing his prize pupil's dissatisfaction Master Xan-Shin bade the young monk to walk the planes and quench his wanderlust and thirst for adventure. Chai-Zen did just that, though his travels and experiences only whetted his appretites. He learned to disguise himself as other races to better fit in with the natives, forge documents needed to travel the realms, disarm ancient traps protecting treasures and honed his fighting skills to a razor's edge. For if something was worth uncovering surely someone felt it was worth fighting for.
Eventually Chai decided to return to the Monastary, if only to tell his Sensei he would was not cut out for the life of an ascetic.
Much to his dismay he found that the Temple had been attacked. Illithid's and their Umber Hulk servants had raided the Temple, taking slaves and leaving the rest for dead. There he found his former Master breathing his last breaths. Xan-Shen bestowed upon him a bundle of scrolls containing the tenets of the Eight Circles of Zerthimon. After desposing of the dead, Chai stayed at the Temple and meditated upon the path before him. Should he stay and rebuild the temple or pursue life abroad? He reflected until he felt he came to a level of introspection to move on. No longer was he conflicted. He had achieved Storvakal. He determined he would travel abroad, learn more and do what he found to be satisfying and when the time was right and he could no longer grow in his travels he would return and rebuild the Temple and pass along the teachings of the Zerth. Those who can't do, teach! But Chai still had a lot to do![/sblock]

[sblock=Character Sheet OR Quickstats]
====== Created Using Wizards of the Coast D&D Character Builder ======
Chai, level 11
Githzerai, Monk, Storvakal
Monastic Tradition: Centered Breath
Background: Curious Archeologist (Curious Archeologist Benefit)

FINAL ABILITY SCORES
Str 13, Con 14, Dex 22, Int 11, Wis 19, Cha 9.

STARTING ABILITY SCORES
Str 12, Con 13, Dex 17, Int 10, Wis 14, Cha 8.


AC: 26 Fort: 22 Reflex: 24 Will: 23
HP: 76 Surges: 9 Surge Value: 19

TRAINED SKILLS
Thievery +18, Acrobatics +20, Athletics +15, Perception +16, Streetwise +11

UNTRAINED SKILLS
Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +11, Endurance +9, Heal +11, History +7, Insight +11, Intimidate +6, Nature +11, Religion +7, Stealth +13

FEATS
Level 1: Githzerai Blade Master
Level 2: Focused Expertise (Ki Focus)
Level 4: Melee Training (Dexterity)
Level 6: Coordinated Explosion
Level 8: Miryath's First Strike (retrained to Defensive Mobility at Level 10)
Level 10: Improved Initiative (retrained to Battle Awareness at Level 11)
Level 11: Githzerai Mobility

POWERS
Monk at-will 1: Five Storms
Monk at-will 1: Dancing Cobra
Monk encounter 1: Drunken Monkey
Monk daily 1: Masterful Spiral
Monk utility 2: Fast Hands
Monk encounter 3: Dance of Swords
Monk daily 5: One Hundred Leaves
Monk utility 6: Mighty Sprint
Monk encounter 7: Strike the Avalanche
Monk daily 9: Strength to Weakness
Monk utility 10: Spider Technique

ITEMS
Monk Unarmed Strike, Adventurer's Kit, Everburning Torch, Belt of Vim (heroic tier), Bracers of Mighty Striking (heroic tier), Periapt of Cascading Health +2, Ioun's Revelation (level 3), Precise Forgery, Alter Ego, Vigorous Resolve Vestments Githweave Armor +3, Magic Ki Focus +3, Fullblade, 50gp
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]
 
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Updating skills as best I can, once this is done, I'll work on the history and appearance/background of him. It's easier for me to work mechanics first, story second(I come up with a theme, find mechanics to support it, then flesh everything out storywise with that. If anyone could filter the untrained skills with the characterbuilder, I'd be much obliged.

So, for magic items, what are the level things again? I think the items are the most confusing thing for me of all the things, lol.

[sblock=Sulos Rothym (WiP)]
Sulos Rothym, level 11
Dragonborn, Sorceror, Dragonsoul Heir
Power Source: Dragon Magic
Background:

FINAL ABILITY SCORES
Str 20, Con 14, Dex 14, Int 10, Wis 12, Cha 21.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 13, Int 8, Wis 10, Cha 16.


AC: 15 Fort: 15 Reflex: 12 Will: 17
HP: 75 Surges: 10 Surge Value: 20

TRAINED SKILLS
Arcana +10, Intimidate +17, Athletics +15, Diplomacy +15

UNTRAINED SKILLS
Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +11, Endurance +9, Heal +11, History +7, Insight +11, Intimidate +6, Nature +11, Religion +7, Stealth +13, Streetwise +6

FEATS
Level 1: Sorcerous Blade Channeling
Level 2: Wintertouched
Level 4: Enlarged Dragon Breath
Level 6: Implement Expertise: Dagger
Level 8: Improved Dragon Soul
Level 10: Lasting Frost
Level 11: Draconic Spellfury

POWERS
Sorcerer at-will 1: Dragon Frost
Sorcerer at-will 1: Burning Spray
Dragonborn Encounter 1: Dragon breath (Cold, attack based on strength)
Sorcerer encounter 1: Thunder Slam
Sorcerer daily 1: Lightning Breath
Sorcerer utility 2: Dragonflame Mantle
Sorcerer encounter 3: Ice Dragon's Teeth
Sorcerer daily 5: Serpentine Blast
Sorcerer utility 6: Sudden Scales
Sorcerer encounter 7: Rimestorm
Sorcerer daily 9: Adamantine Echo
Sorcerer utility 10: Narrow Escape

ITEMS

[/sblock]
 


@Theroc: Your stats are still wonky. I took the liberty of running your character through the charbuilder. Added some items I would suggest while I was there.

Feel free to use, ignore or any combination thereof.

====== Created Using Wizards of the Coast D&D Character Builder ======
Sulos Rothym, level 11
Dragonborn, Sorcerer, Dragonsoul Heir
Spell Source: Dragon Magic
Dragon Soul: Dragon Soul Cold
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold
Background: Frostfell (Primal Power) (+2 to Athletics)

FINAL ABILITY SCORES
Str 20, Con 12, Dex 13, Int 9, Wis 11, Cha 22.

STARTING ABILITY SCORES
Str 15, Con 11, Dex 12, Int 8, Wis 10, Cha 17.


AC: 23 Fort: 23 Reflex: 19 Will: 27
HP: 74 Surges: 9 Surge Value: 19

TRAINED SKILLS
Arcana +9, Intimidate +18, Diplomacy +16, Athletics +17

UNTRAINED SKILLS
Acrobatics +6, Bluff +11, Dungeoneering +5, Endurance +6, Heal +5, History +6, Insight +5, Nature +5, Perception +5, Religion +4, Stealth +6, Streetwise +11, Thievery +6

FEATS
Level 1: Sorcerous Blade Channeling
Level 2: Wintertouched
Level 4: Enlarged Dragon Breath
Level 6: Focused Expertise (Dagger)
Level 8: Improved Dragon Soul
Level 10: Draconic Spellcaster (retrained to Lasting Frost at Level 11)
Level 11: Draconic Spellfury

POWERS
Sorcerer at-will 1: Burning Spray
Sorcerer at-will 1: Dragonfrost
Sorcerer encounter 1: Thunder Slam
Sorcerer daily 1: Lightning Breath
Sorcerer utility 2: Dragonflame Mantle
Sorcerer encounter 3: Ice Dragon's Teeth
Sorcerer daily 5: Serpentine Blast
Sorcerer utility 6: Sudden Scales
Sorcerer encounter 7: Rimestorm
Sorcerer daily 9: Adamantine Echo
Sorcerer utility 10: Narrow Escape

ITEMS
Frost Dagger +2, Agile Resolve Vestments Githweave Armor +3, Amulet of Protection +3, Helm of the Flamewarped (heroic tier), Bracers of the Perfect Shot (heroic tier), Gauntlets of Blood (heroic tier), Potion of Healing (heroic tier), Adventurer's Kit, 30gp
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
 

I really am starting to get lost. It's 22 point buy, yes? Then I get a +1 to two chosen stats at levels 4 and 8, and +1 to all stats at level 10, yes?

Point buy:
Str: 15
Con: 13
Dex: 13
Int: 08
Wis: 10
Cha:16
Then apply racials
Str: 17
Con: 13
Dex: 13
Int: 08
Wis: 10
Cha:18
Then level 4 bonuses
Str: 18
Con: 13
Dex: 13
Int: 08
Wis: 10
Cha:19
Then level 8 bonuses
Str: 19
Con: 13
Dex: 13
Int: 08
Wis: 10
Cha:20
Then the level 10 bonuses
Str: 20
Con: 14
Dex: 14
Int: 09
Wis: 11
Cha:21

Does that check out?

As for items and other things, if I am to use them, I must know what they are. Can you give me a small write-up of things you took from outside the PHB or PHB2?

Edit:
And to those recommending Fallout 3, I rented it... twice... awhile back. It is one of those on my rather long wishlist of things, lol
 
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You listed a 16 for your initial str earlier. So I am guessing thats where the problem was.


Agile resolve vestments: while bloodied you get a +2 item bonus to reflex
Githweave: cloth armor that gives you +1 to will
Helm of the Flamewarped: Daily Power to spend a healing surge to make a melee basic or at will attack power do max damage, you can also make it fire damage. However this dazes you until the end of your next turn. But it is great for crits with your sorcerous blade channeling. However there are plenty of other good 10th level items.
Gauntlets of Blood: you do +2 damage against bloodied targets all the time.
 

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