By your own words, 4e spells do in fact have durations, they're just not fixed. A "save ends" still has to be tracked just like one that lasted a set number of rounds. It's a random duration, but that hardly means that DM"s won't find themselves looking at an NPC and wondering if a spell is still affecting him. And since it's random, it will invariably be gone right away for some NPC's and run for the course of the battle for others.Stalker0 said:From what we've seen so far, the answer is no...at least in the 3e sense. In 4e, it appears you have 3 kinds of durations.
Save ends. A round per round spell that has no set limit, simply a saving throw roll.
Encounter. The spell lasts the encounter. No more, no less.
Longer duration. This is the fuzzy one, we haven't heard much about this. We know fly can last for up to 5 minutes. Who knows how long rituals last.
But at least for combat purposes, dms will no longer have to track durations.
When I think about having to keep track of multiple "save ends" effects, it seems like a bit of a nightmare. My prediction: we'll be seeing posts here longing for the days of simple set durations instead of the chaotic coin-tossing. You heard it here first.