One of the complaints about 4E is that it plays like WoW. While trying to dodge the issue of whether or not this is a bad thing, I'm actually disputing that statement.
4E plays NOTHING like WoW. Have people EVER played WoW when they make this statement?
The closest analogue to 4E's combat system is Tactical RPGs like Disgaea and Final Fantasy Tactics. The real-time nature of current RPGs and of MMORPGs makes it impossible to translate the "placement is essential" nature of 4E classes.
Why the rant?
Well, I read something that finally made me break down.
"Monsters running in to join the encounter makes sense--especially given a) the scenario and b) recent 3.5 adventures--but it still feels like drawing aggro in an MMO. I'm not sure how I feel about that."
WAIT, you mean to tell me I was drawing aggro SINCE 1st edition?
4E plays NOTHING like WoW. Have people EVER played WoW when they make this statement?
The closest analogue to 4E's combat system is Tactical RPGs like Disgaea and Final Fantasy Tactics. The real-time nature of current RPGs and of MMORPGs makes it impossible to translate the "placement is essential" nature of 4E classes.
Why the rant?
Well, I read something that finally made me break down.
"Monsters running in to join the encounter makes sense--especially given a) the scenario and b) recent 3.5 adventures--but it still feels like drawing aggro in an MMO. I'm not sure how I feel about that."
WAIT, you mean to tell me I was drawing aggro SINCE 1st edition?