Wormwood
Adventurer
Send me $20 and I'll write anything you want on your character sheet.mhensley said:It's not like WoW until you can buy gold pieces from Chinese players.
Send me $20 and I'll write anything you want on your character sheet.mhensley said:It's not like WoW until you can buy gold pieces from Chinese players.
kheris said:Monsters heard you fighting from the next room and came to help their friends? That's less like WoW than you can imagine. If you, and what you're fighting, stay out of another creature's aggro radius, it'll ignore you. It'll ignore your battle. It'll even ignore it's buddies getting cut to ribbons within its LOS, and walk over their corpses without a care in the world. I have never played a PnP RPG where that was the case.
/45+ days played on my Dwarf Warrior alone, working on a hunter with the mrs. and her priest
AllisterH said:The marking system is nothing close to the aggro/taunt mechanic. I can't simply walk up next to the fighter in melee and have the monster ignore me even though I'm doing more damage.
Hell in MMORPGs, you can walk up to many monsters and they'll just sit there and not attack you, even worse, your party can start attacking the monster and it'll ignore you until you attack. Think you can do the same in D&D?
ainatan said:Talent trees are older than WoW. Paragon paths are just new prestige classes.
shadowguidex said:This is NOTHING like WoW where the aggro is king. DMs have all the luxury in the world of just ignoring the mark and attack whatever they enjoy. I have utilized the idea of intelligent targeting in my games, whereby my monsters will use tactics loosely based on their intelligence. If the foe is a dumb-as-hell ogre he will wail on the first guy he sees expecting to demolish that target - He is too stupid to pick out the true threats. The Lich on the other hand, is crafty enough to know that the healer is the most important target and will make sure he focuses his attention where the true threat lies. In WoW, intelligence targeting doesn't work and isn't possible, and therefore D&D can present truly sinister threats that WoW just cannot.
Zinovia said:The parallels that do exist have been drawn many times before.
Here's a quick recap:
• Class roles like Striker (DPS), Defender (Tank), Leader (Healer/Buffer), and Controller (CC).
• Named powers for all classes.
• Marking foes (hunter's mark, raid marking).
• Abilities that let the tanks hold aggro.
• Paragon Paths = talent builds.
The example you mention isn't a good parallel between D&D and WoW. Having monsters running in to join the fight and aid their compatriots is just what you would expect in a D&D game. What is WoW-like (and unrealistic) is for mobs to stand there not helping their buddies because they are out of aggro range, even if they are in line of sight. They just ignore you slaughtering their 3 friends, but will attack as soon as you get closer to them.
So yes, there are features that both games share, and some valid comparisons to be made, but "pulling aggro" isn't one of those. There are no threat-meters or spells to reduce your threat when you're DPS'ing too hard or get a string of lucky criticals. The bad guys are controlled by a person, not an AI, and the DM will try and have them attack whoever is logical for them to attack, rather than the person with the highest numeric threat.
I have played MMORPGs including WoW for a number of years, and I don't think D&D is in any danger of turning into WoW. Except for the big shoulder armor.
Wormwood said:Send me $20 and I'll write anything you want on your character sheet.
Deep Blue 9000 said:The Paladin's mark, for example, might as well be an unbreakable taunt. Attacking another party member simply isn't even an option when you take 8 damage for trying. However, they've changed it since the DDXP so it remains to be seen if it'll still be a problem in the release version.
SmilingPiePlate said:One of the funniest things I've ever read related to WoW was "A day in the life of Victor Nefarius". The second to last entry was "Must... hit... warrior... so... shiny. Being stabbed to death, but... shiny."