FitzTheRuke
Legend
After running a few sessions it occurs to me that at about 5-6 th level a party can concievably fight monsters from the entire heroic tier.
mxyzplk said:* Monsters are "artillery".
mxyzpik said:The greater conceptual distance between the terminology you're using and your subject, the greater "distance" you create.
mxyzplk said:So brave work all in ignoring the point of the original post. But there's a reason people put so much work into wordsmithing in politics, business, and religion.
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Take some other games as counterexamples. In Deadlands, the Western horror RPG, characters have attributes such as "Grit" and "Wind". They have skills such as "Filchin'." When a "huckster" tries to cast a spell (hex), they play a hand of cards against the Manitou spirit to see how well it does. This is how you craft terminology and rules to support the game world rather than contravene it. At least Tweet should know better; he's *written* some of those games. The decision to go the way they have is either a) unplanned and completely lazy, which I find hard to believe, or b) part of a strategic decision to spin the D&D game in that way, which I certainly don't like.
Just wanted to point out that not all feats are passive. If you look on the pregen cleric, one of his Channel Divinities is labeled as a Feat power (Power of Amaunator to be exact)Voss said:feats being passive abilities now is a weird disconnect.
Voss said:Though oddly, this is what bothers me about the kobold minions- if two kobolds with spears show up, I have no idea if they'll be real combatants or die if they trip over a rock.
DreamChaser said:We also don't use la espada y protege for a English language game (sword and shield in Spanish).
DC