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D&D 4E 4e Island

quindia said:
The lack of chromatic dragons, frost giants, and certain other things from the MM has me annoyed for the same reason.

Chromatic dragons are in the MM; it is the metallic that allegedly are missing. (or maybe it has been confirmed, either way, the chromatic are in)
 

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quindia said:
I will give WotC three books to convince me they haven't ruined a game that I have enjoyed for more than two decades. Maybe we will enjoy the rules more around our own game table and the action will eventually move to the mainland, but if not the Old Gods can rise up and drown the whole island, 4e and all...

Just make sure that the island is square and you'll be fine.
 


First to the OP ... I truly wish I had a campaign world I've worked on and build up as long as you have. Kudos to you! And as said before, I'm glad you're going to try 4e even with your reluctance. Btw, the 4e Island is a brilliant idea.

I'm in the middle of running my 3rd campaign in my homebrewed world. The 1st campaign I ran ended with a BBEG opening a portal to the Abyss to unleash his minions upon the world. Effectively making the Prime Material Plane the main front of the Blood War. I'm going to use this as a "bridge between two ages" in the Zeitgiest Article. This will start an Age of Pestilence as corruption and darkness will spread like a disease across the world destroying kingdoms and countries alike. Over the course of 500 years, two great kingdoms will arise and fall ... the Tieflings and the Dragonborns. The Tieflings growing powerful because they were the only humans who made the pacts with the Infernals and accepting their role to help end The Blood War. The Dragonborns growing powerful overnight because of their bloodlines and ties to the dragons in the world.

I have a area called The Great Rift in my world where ages ago, the dwarves united the good races to fight back the evil races of the Underdark. It is in this "Great Rift" where a "last stand", if you will, will take place to end The Blood War. The fallout of it will be the dwarven race being enslaved by giants and the beginning of a new age.

During this Age of Pestilence my world will have it's "reset button" pushed, as it were, and from the disease of corruption, war, and darkness there will be small points of light popping up throughout the world. And I plan on using the town in the DMG, the one built on the ruined city, to start my 4e campaign. These new characters, adventuring on ruins the old characters helped build up, will find truth in the legends they grew up with and help start a new age of their own.

And that's how I'll be making the switch ... jumping in with both feet. ;) If I had as many years invested in my world as the OP has in his, I'd totally be stealing the 4e Island idea from him and not hitting a "reset button". :D

Thanks for reading this long post ... I kinda rambled on a bit.

Take care,

Dizlag
 
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My latest 3.5 campaign was the first set in a home-brew world, and it started so slowly in real life time terms and so fast in leveling up terms, that I became overwhelmed with threat re-adjusting (just as spunky_mutters says) and players became tired of the long times between sessions, also because the incredibly long time it took for me to develop things as traps and NPCs.
Even monsters, I always wanted to customize them, because especially in a home-brew campaign, I don't want my players to discuss at the table things like "Oh, that's a bodak, we must lure him in direct sunlight or cast a daylight spell". I want my monsters to be different.
So apart from being excited by the new *functioning* math of 4e, I really CAN'T WAIT June because 4e will not just revamp, but RISE FROM THE DEAD my campaign. And that's because I now see with my eyes what they intended when they said monster and NPC developing was many times faster.

Speaking of changes to my campaign, I must say I was playing PoL since much before the developers thought about it, I always had that concept in mind when imagining appealing worlds. So I'll just have to change the cosmology (which was practically absent, because the world is thought as a pseudo-realistic, very ancient earth), that I think I will just re-organize geometrically, namely putting the Elemental Chaos and/or the Nine Hells literally INSIDE the material world, and explaining Feywild and Shadowfell in some pseudo-rational way, linking them to the appearance of gods (actual villains) in the material world and things like that. Races... I see them as easily developable, just like monsters... :)
 


Only 6-8 years on my personal campaign setting, and I'm happy to say... I think I can finally play it in DnD without having to completely rewrite this system. ^_^

Of course, I could be wrong, but mechanically speaking, the game seems to better represent the sort of thing I've been aiming for since I first started working on my campaign setting. Still looks like I'll have to make a few houseruling and rewrite some of my custom material, but hey. I had to do that in every other system. This sounds like one where most of my work will just be creating custom stuff, not rebalancing the rules by hand >_<.
 

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