AndrewRogue said:
Only 6-8 years on my personal campaign setting, and I'm happy to say... I think I can finally play it in DnD without having to completely rewrite this system. ^_^
Of course, I could be wrong, but mechanically speaking, the game seems to better represent the sort of thing I've been aiming for since I first started working on my campaign setting. Still looks like I'll have to make a few houseruling and rewrite some of my custom material, but hey. I had to do that in every other system. This sounds like one where most of my work will just be creating custom stuff, not rebalancing the rules by hand >_<.
This was my reaction as well. 4e seems to be very close to the system I've been trying to create through house rules since the 80s. I should be able to run my new campaign (a reboot of a very old and long running homebrew) better in this system than I've ever been able to do in earlier editions.
What I've done in the past, when new editions or new game systems came into vogue in my group, is to change the locale in the campaign.
In 1st edition, the campaign focused on a massive city sitting atop a plateau that was riddled with caverns and dungeons. It was called Mnemencidon back then.
In 2nd edition (and then later in GURPS), it focused on the isle of Alba off to the west of the western continent.
In GURPS (and then 3e) it focused on a powerful trading city by the bay.
In 3.5 I switched mainly to FR and Eberron for my home games.
In 4e, I will return to Elocia, the city on the bay. Ironically, it isn't too far from that first campaign setting of mine, the city on the plateau - although I've changed the name from Mnemencidon to Karthis.
When I change editions and/or game systems, I will often do some reimagining, but will leave the world mostly intact. Given the opportunity, I will also change the locale and start over with new characters.