Psion
Adventurer
I'd play 4e if a good friend was running. I won't run it, and I won't buy the books at this point unless I am actually considering playing (to do so would be rewarding the design team for ignoring me and those like me when making their design decisions.)
So, for my fantasy gaming needs it is either or both...
Of course, I'll still have my existing and developing non-fantasy gaming fixes, Spirit of the Century, Spycraft 2.0, Thousand Suns, and so forth.
So, for my fantasy gaming needs it is either or both...
- Modded 3.5; some 4e conventions I like sound cool, like defanging buffs to reduce reliance on them. But it occurs to me that the chief thing I am missing is a non-combat role for skill-weak characters. My in my head house-rules for this adds skill points to the fighters and expands character options for all player. But then, it occurs to me that a product is already in the works that does this, to wit...
- FantasyCraft, the fantasy toolkit for spycraft. 3.5 underplays the skill system, and I like skill based play. It could end up being a perfect fit for me.
Of course, I'll still have my existing and developing non-fantasy gaming fixes, Spirit of the Century, Spycraft 2.0, Thousand Suns, and so forth.
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