frankthedm
First Post
Well, 2 for each diagonal discourages movement harshly. I agree 2 for 3 is the best solution if one has to use a square grid, even if it is a little complex. But hey, the folks who say D&D is being over simplified have to be right some of the time.RigaMortus2 said:Yeah, because that is sooo difficult and sooo confusing. Was it really that bad for most people to keep track of? I think this is an aspect I won't want to change for 4E. Doesn't SW: Saga use a flat 2 squares per diaganol move? Wonder why they didn't at least adopt that?
And as a result, D&D radiia become boxes, rather than being roundish square groupings.
As long as we are on area effects, lines hit far fewer victims now.
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