Mustrum_Ridcully
Legend
You mean you don't like fun?Malleus Arianorum said:...and that is why 3E is more simulationist: 4E kicks simulationism curb in favor of fun. Math is hard so wacha gonna do? 3E chose 1,2,1,2 diagnals, 4E chose fun. It's not a gamebreaker but there are lots of instances where the simulation or fun choice has to be made and from what I've heard, 4E chooses fun every time. Which is cool for all the fun lovers, not so cool for people who miss the simulationism.
Off course you don't. You find fun in simulationismn (at least in amounts that are not going too far).
Question is: Can the fun derived from the "game fun" of D&D 4 be so high that the loss in "simulationismn fun" is worth it?
Answer is: How the hell am I supposed to know? ;-) Everyone has to judge for himself. Possibly only by actually using the system.
---
The moment a game system
- Uses ablative hit points
- or lacks a skill system
It turns into something less well suited for the simulation of a game world. Abstract hit points don't tell you what they simulate in any kind of details important for simulating the world (Am I bleeding already? Did I dodge this blow?). Without a skill system, how do you model people being good/bad or becoming better at a task?