D&D 4E 4e Style Types & Subtypes

HeavenShallBurn

First Post
Based on what we've seen in the way of scoops via the DDM2 cards, Races & Classes, and Monsters & Worlds I'm taking a stab at a 4e style creature type system. I've paired down the subtypes quite a bit but the ones removed are easy enough to add back in if better for your game.

Creature Type/Body Style (Subtype)

Creature Types
Aberration
Construct
Elemental
Exemplar
Fey
Mortal
Undead

Body Styles
Amorphous
Beast
Dragon
Humanoid
Serpent
Vermin

Subtypes
Alignment Subtypes: Chaos, Evil, Good, Law
Elemental/Energy Subtypes: Air, Cold, Earth, Fire, Water
Exemplar Subtypes: Angel, Celestial, Fiend***
CT/BS Modifying Subtypes: Aquatic, Augmented, Incorporeal, Shapechanger, Swarm

***This is based on changes to the cosmology in my homebrew. I made one infinite outer plane upon which all the deities and exemplars have their realms. When gods or powerful exemplars such as demon lords stake out a claim to an area they create a realm like the godly realms of planescape with their own environment and planar traits mutable to the whim of the entity in question.

Angels are servants of deities, and created by deities, they may serve deities of any alignment. Abilities are swapped to match the alignment of the god they serve.

Most all the planar exemplars still exist they just don't have separate subtypes anymore. Archons, Gaurdinals, Eladrin, and the other celestials retain their differences and essential characters but are all the Celestial subtype. Eladrin have changes to differentiate them from the Fey. This is because Fey are the embodiment of Chaotic Neutral and Slaad are gone. Demons, Devils, Yugoloths, and all the other lower planar exemplars are siloed into the Fiend subtype but are otherwise the same. Inevitables are all constructs not outsiders, though they serve the same purpose with the same flavor.
 
Last edited:

log in or register to remove this ad

Remove ads

Top