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4E tactical game (recruitment closed)


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As we both are already chosen, I would think so :)

I hope you don't mind me to steal some of your appearance description for family likeness.



Penance still misses his foster brother...
 

I present my Dragonborn Paladin

P.S. Thanks for the format Redclaw, renau1g... and Zurai

Shamash
Male Dragonborn Paladin 1
Alignment: Lawful Good
Deity: Bahamut
Region:
Height: 6'8"
Weight: 354 lbs
Hair: Short
Eyes: White-Gold
Skin: Dull, Scarlet Scales
Age: 19
XP: 0

Str: 16 (+3) +2 Racial
Con: 13 (+1)
Dex: 13 (+1)
Int: 8 (-1)
Wis: 12 (+1)
Cha: 18 (+4) +2 Racial

Hit Points: 28 Bloodied: 14
Healing Surge: 8 Surges per day: 11
Initiative: +1
Speed: 5
Perception: 11 Insight: 11
Action Points: 1

AC 19 (Scale Armor, heavy shield)
Fortitude 14
Reflex 14 (Heavy Shield)
Will 15


Basic Melee Attack: +5 (Scimitar) Damage: 1d8+3


Skills:
Code:
Diplomacy		+9  (+5 Trained, +4 Cha)
Intimidate		+11  (+5 Trained, +4 Cha, +2 Racial)
History			+6 (+5 Trained, -1 Int, +2 Racial)

Feats:
1 - Astral Fire

Languages:
Common
Draconic

Class and Racial abilities:
Dragonborn Fury - +1 racial atk bonus when bloodied
Draconic Heritage - Healing surge = 1/4 hp + Con Mod.
Dragon Breath (See Below): Relies on Cha, Fire is the chosen energy type



Powers:
At-Will
- Divine Challenge (At-Will Paladin Feature, Minor Action, Close Burst 5)
- Lay on Hands
- Enfeebling Strike (At-Will Paladin Attack, Standard Action, Melee)
+6 vs. AC , 1d8+5 radiant dmg. , if you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn.
- Valiant Strike (At-Will Paladin Attack, Standard Action, Melee)
+5 vs. AC , 1d8+3 dmg. , +1 on att per enemy adjacent to you vs. AC.

Encounter
- Dragon Breath (Encounter Racial, Minor Action, Close Blast 3)
+6 vs. Reflex , 1d6+2 fire dmg.
- Radiant Smite (Encounter Paladin Attack, Standard Action, Melee)
+5 vs. AC , 2d8+6 radiant dmg.

Daily
- Radiant Delirium (Daily Paladin Attack, Standard Action, Ranged 5)
+4 vs. Reflex , 3d8+5 radiant dmg. , the target is dazed until the end of your next turn. In addition, the target takes a –2 penalty to AC (save ends).
Miss: Half damage, and the target is dazed until the end of your next turn.

Equipment:
Scale Armor, 45g, 45 lbs
Scimitar, 10g, 4 lbs
Short Sword, 10g, 2 lbs
Heavy Shield, 10g, 15 lbs
Standard adventuring kit, 15g, 33 lbs

Money:
10 gp

[sblock=background] Appearance: Shamash's dull scarlet scales cover his entire body, starting from his crest down to his toes. He keeps his hornlike scales short Ann wear s usually practically clothes adorned with symbols of Bahamut (nearly everytime armor). Standing at 6'8" and weighing over 350 lbs. Shamash is an imposing sight. He has white golden eyes that glimmer whenever he's excited, which is usually before fighting the forces of evil. Shamsh keeps his talonlike claws well sharpened and painted in dragonborn custom, his face most of the time hidden behind his helm.

[/sblock]
 
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I suggest the Company of the Morning Sun (Mourning Son?). It makes us sound good, adds to the Points of Light theme, and is nice little pun on the fact that all three backgrounds so far deal with the loss of family members/parents.
 

This filled up fast, indeed... I'd be interesting in trying my hand on a 4e game as well, especially a tactical would be fun. Would then consider a Devoted Cleric type, a Great Weapon fighter type or a Two-Blade ranger type.
 

Alright, I have a proposal for the Company of the Morning Sun. Unless I hear dissension on that by mid-day tomorrow, that's the name I'll use for the party and the game. As soon as I have the party name, I'll get the RG up, and as soon as everyone's checked into the RG the game will begin.
 

Walking Dad: Only see three errors on your character sheet. One, your Healing Surge value should be 6 (1/4 of 25 = 6.25, rounded down to 6). Also, your Dragon Breath should be 1d6 + 1 from astral fire, not +2. My guess is that at one point you had 12 con and forgot about the surges and breath when you reduced it. The last mistake is that your Reflex defense should be 13: 10 base, +1 class, +1 dex, +1 light shield.

Jemal: Don't see any mistakes on your sheet.
 



Rogue's Gallery. It's a separate thread in the Plots & Places forum that will hold your finalized character sheets for easy reference. See for example the Rogue's Gallery for Redclaw's Eyes of the Lich Queen game.
 

Into the Woods

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