GoodKingJayIII said:There's a lot less "sword fireballs" than some would have you believe. Aside from Desert Wind (which yes, has lots of magical-sword-fire stuff) all the Disciplines can be explained however you want. A Diamond Mind guy with a rapier is all about lining up your attacks and precision strikes; there's nothing inherently magical about it, unless you want it to be.
That's cool. I'm into "niche". Fighters should fight, Wizards should... well, let's say "cast magic".

I did see an interview with one of the designers saying that they want the Wizard, for example, to never really run out of magical power so that he's always blasting... that it's rather un-wizardly to pull out a crossbow and start plinking.
I'm not opposed to that sort of change, either. I guess all of that is bound up with the "per encounter balancing" that I've yet to fully digest.