Sorry, but I don't get it.
SPECTRE666 said:
Well this is what Erik Mona said. The scenario might play out something like this:
Back at Wizards of the Coast in 1999 there was a lot of talk about "firing the existing audience" of D&D with the third edition launch. The logic went like this: "Even if we have to fire all of our existing customers, so long as we replace those old customers with more new ones, the result will have been worth it."
Of course, 3.0 did nothing of the kind. Instead, largely by harkening back to the "good old days" of first edition ("Back to the Dungeon," Greyhawk as core, half-orcs, monks, and assassins back in the game, etc.) they managed to revitalize the community of "lapsed" D&D players, bringing them back into the fold.
--Erik Mona
3.0
was a good stab at the old, loyal fans. Level limits? Completely gone. Multiclassing restrictions? Almost completely gone. Classes restricted to certain races? Gone.
Insert a working and important skill system, offer an alternative to the Vancian-type magic user, invent feats and PCs to let the players give their characters flavour on the base of the game's mechanics.
This is an impressive list of revolutionary changes. A much more impressive list than what is apparently happening with 4e. And I say that
this list is what brought back "lapsed" players, not the re-emergence of half-orcs, assassins and dungeons.
In the second half of 2e's lifetime I concentrated more and more on other RPGs, and actively tried to convince my players to change the system. There were so many games much more elegant, easy to run and easy to explain. This stopped in the year 2000. This stopped because 3e finally made D&D a modern game, a game I love to run and play.
But 3(.5)e is not the holy grail of roleplaying games. There is always room for improvement, for the newcomers, the players of the next generation, as well as for old farts like us.
I understand the problems for publishers, being faced with the tough decision, whether and if so when to make the change. You have to weigh the expected numbers of loyal 3.5er against new players and edition-turncoats against each other.
I'll even give you another reason to use the 3.5e rule set for your third Pathfinder series: a massive adventure path like this will not be very attractive to newcomers, who only have half a year of experience with D&D. I think those new guys will take some more time to become confident to look outside of WotC's portfolio and to develop a thirst for such a big thing. But in 2010 you should have something to offer for a new generation of D&Ders. They will be the ones who pay your rent.
Hmmh, this long rant-like post is due to my sentiments building up during the last weeks. Those the-end-is-neigh-they-are-killing-D&D doomsayers are pushing my buttons.
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Huldvoll
Jan van Leyden