Cadfan said:
As evidence, I submit that in your attempt to defend rogue's inability to usefully fight undead, you have been forced to take the position that it is ok if "party of heroes saves kingdom from undead menace" isn't something D&D can do well without special treatment from the DM.
I wanted to come back and revisit this, because I think it is important regardless of what edition we are talking about.
The DM gives "special treatment" to every situation. That's his job. Of the many, thankless* duties of DMing, the most important is taking his players and their characters into consideration when choosing (if he using pre-published scenarios) or creating (if not) adventures. The assumption is that the DM is always looking for things -- creatures, setting elements, encounters, NPCs -- that will not jive with his players/characters because of preferences, playstyles, experience and/or expectations. That the DM has to consider the rogue player especially when deciding what to do the the ravening oard of undead campaign should be no surprise or concern, because the DM should also be considering the fighter (he's using a falchion with improved crit; that ain't going to fly), the wizard (there goes all the mind affecting spells Bobloves so much) and the cleric (man, Linda is going to run the table with here super-charisma and extra-turning). The same goes for any campaign, andy adventure.
But to respond to your example more specifically, I'd say this: the "versus undead" campaign theme is only unviable for the rogue PC is the following are true:
a) the PCs only fight undead (which would be odd, even in a themed campaign -- what, these guys don't have necromancers or cultists or charmed thralls?)
b) the campaign is centered entirely around combat (as opposed to, say, raiding the tombs of the Lich Kings while they march across the earth, looking to capture their phylacaries)
and c) the DM is so married to his vision of what should happen at the table that he stalls or outright denies any attempt by the players to alleviate the problems of being forced to fight nothing but undead (a), and fight constantly at that (b).
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