Hey Ltheb dude!
Ltheb Silverfrond said:
It is interesting. Humerous, as this is sort of how I've been running my low-magic setting for about a year now.
And while these magic items may seem to generate explosive ammounts of damage, I think they really serve to speed up otherwise uneventful fights. (or to seal-the-deal with foes who might be vulnerable)
It certainly makes critical hits far more important.
In 3E a crit would do double damage (or x3 for some weapons and x4 for scythes) but realistically that was only +25% of your output with 4 attacks (or even less with 2WF). So it was nice, but not likely to swing a fight.
In 4E a crit seems to give you about +250% or more. Which is a massive difference (a critical hit is now effectively 10 times more important in 4E).
Ltheb Silverfrond said:
Example: A Flametongue sword (lets say a basic flaming weapon) vs the Wall of Ice Spell. In 3.0/3.5, it could take several hits to smash through the wall depending on how strong the wielder of the blade was. (Or how many feats and damage adds he might have) In 4E, since a wall of ice has Fire Vulnerability 25, the ability to make a flametongue sword deal pure fire damage means that you don't even need to waste a use of it's 1/day power or wait for a crit to tear through the wall in 1-2 hits. (max 2 hits)
So 4E seems to make choosing a magic sword a tactical issue rather then a pile-it-on issue. In 3E, a Flametongue isn't really much more effective against a Frost Giant. in 4E, it could significantly affect the fight.
I don't think we will see any creatures taking double damage from anything, but it looks like having the right weapon for the job will be an important element. How else would killing a Phane in combat not take hours without a Ghost-Touch type weapon? (Since otherwise you are dealing 1/2 damage...)
I think its possible we may see Vulnerabilities akin to:
Heroic Tier Monster - Vulnerability 5
Paragon Tier Monster - Vulnerability 5-10
Epic Tier Monster - Vulnerability 5-15
So multipliers are out, and flat bonuses (or penalties) are in, which helps for balance.
Also interesting in one of the past previews was the subject of currency.
Heroic Tier - predominantly Gold used
Paragon Tier - Platinum
Epic Tier - Astral Diamonds
In addition the exchange rate is 100 Gold = 1 Platinum and 10,000 Gold = 1 Astral Diamond.
Makes you wonder what sort of currency Demigods & Gods will have...
Brainstorming for a 4E book, I have wondered what Portfolios I should have in the book. As far as I can estimate. Each Portfolio will require 4 pages in 4E (because you detail the powers therein). Therefore (assuming a 160 page book) I think a limit of maybe 20 Portfolios (possibly 24?) is realistic. Other portfolios will of course be dealt with in later books.
So it begs the question what are the main (20) portfolios?
I was thinking.
Knowledge, Love, Skill, Stoicism, Strength, Wisdom
Darkness, Fire, Mountain, Sea, Sky, Sun, Thunder, Winter
Death, Healing, Magic, Protection, Trickery, War
Any suggestions?