Anabstercorian
First Post
'Skill' is hard to define. Everything else you know immediately what it means, but not 'skill'. I would replace it with 'Fertility' or 'Spring'.
Anabstercorian said:'Skill' is hard to define. Everything else you know immediately what it means, but not 'skill'. I would replace it with 'Fertility' or 'Spring'.
Anabstercorian said:Travel definitely has more mythological precedent. Ol' Hermes, or Baldur.
Center-of-All said:Yeah, Archery is a little specific if you're limited to 20-24 portfolios. Though conceptually Skill is a better choice in terms of usability. Your list does seem to cover the major bases well enough, though, but I personally hope you don't go with your 5 level portfolio/role idea, I just see too many holes in it myself.
dante58701 said:That would be pointless, changing your mind Krusty is like trying to dismantle The Great Wall of China or like trying to stop a charging rhino. Once you get an idea in your head you go all sorts of crazy with it.
I've only seen a couple of very minor things you changed your mind on.
dante58701 said:I tend to think you just enjoy the debate a bit much. =^.^=
Center-of-All said:1) Multiclassing in 4E works very differently than in 3E, which seems to be the basis for your proposed divine system. This is a very weak point, but it's something to think about. It's just doesn't gel with what's come before.
2) Niche Protection. Your idea completely destroys it, by allowing someone who wants to be equally competent at striking, defending, leading, and controlling as a specialist in that area.
Furthermore, doing this is a no-brainer because...
3) The mix-n'-match aspect of the system means that any given portfolio/role "chunk" has to be equally powerful as any other.
Therefore, the increase in versatility one would get from taking another "role" would have no counter for those who take a single role approach, since the versatility within a role is necessarily less expansive than that between roles. More importantly, though, you'd have a 20-level stretch where monsters couldn't get significantly more powerful, because the powers a level 35 immortal has are, by necessity, no stronger or more effective than those a level 50 immortal has.
There are probably ways to work around this, of course, but I honestly don't see it worth the effort. I don't have any ideas off hand, (well, maybe something, but it's not formed enough to put in words yet), but I honestly don't like this proposal.