Not necessarily. I see the two working on different axises.Kaffis said:However, that's assuming encounters run around the same playtime, which may or may not be the case. It's probably close, though, as we know that there are two forces at work with encounter design and the goal of combat rule adjustments -- 1) combat is supposed to move more quickly, as they streamline rules and eliminate a bunch of rolls (iterative attacks as default, for instance); and 2) encounters are supposed to be bigger, against more enemies and taking up more space.
Those two factors work in opposition: one extends the playtime needed for an encounter by presenting more enemies and larger ground for the fights to rove across, the other seeks to speed things up and require less playtime per round. If they pretty much cancel out, playtime-wise, then 8 seems like a good estimate.
The intent of 1 is to speed up each round of combat. That you go down the initiative list much faster.
So let's say a fight with 4 PCs and 1 monster takes 5 rounds, and each round takes 8 minutes. That's 40 minutes for a fight.
Now, let's take a fight with 4 PCs and 4 Monsters, that lasts 10 rounds, but each round takes 4 minutes. That's 40 minutes for a fight.
Both fights take the same amount of time, but fight #2 has more stuff going on, that takes less time to execute.