(5.24 PBP) Vault of the Dracolich (IC) Redux

Team AMBUSH

Urgan will say that he has never been part of an ambush before, but he understands the principles involved. First, and most important, is to select a location. Any bottleneck, constraining the options for those being ambushed, is desirable. The narrow bridge, for example, is ideal. Except that it is within sight of the watchtower, and possibly within range of it as well. That's the second desideratum: isolation. You want the ambushers constrained, and you want them unsupported. Third is surprise. If you can get them to do part of your work for you, an ambush becomes much easier. An obstacle blocking the path that needs to be removed; anything that might make those being ambushed to stop, and leave their vehicle means that the most challenging part of the ambush is accomplished.

The bridge is the best bet for what he can see -- Urgan knows that he can provide an obstacle, and the constrained movement is available. He knows that there is a spell that creates a Fog Cloud, but it is not one that he has learned. Yet -- must remedy that, he realizes; it would provide the obscurment from the watchtower he desires. But maybe there is a better option. Corrah has mentioned the switchback -- that will likely meet the first and second desiderata, and he knows that the orc believes he can provide the third. He sends Scamp off to explore up the road, to see the switchback and report back.
 

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Team Ambush
Everyone NOT on Team Lake

As Loklafd and those with him headed off carrying their kayaks, Corrah wasted no time with the others, saying, "If we want to beat the wagon to the top of the cliff, we better hightail it to the Switchback! You guys can decide if you're off to the Caves, the Gatehouse, or the Watchtower after! Let's go!"

Imani stalled those leaving by a moment, making sure that two of them each had one of his custom Sending Stones. When he was done, Volyanna ushered them off, showing any stragglers which way to go to catch the halfling, who had already disappeared out of sight, following her favorite route of the dried creek bed.

Soon, they were at a spot where they could, for the first time in person, see the Bridge and the Watchtower on the other side of the river. Corrah told them to "Stay low!" as she led them along behind a ridge of trees, avoiding the sight of a trio of mercenaries, who stood watching the bridge, and the road that ran on either side of it, from a stone tower set into the side of the black rock that rose, somewhat oddly in character, from just beyond the north bank of the river.

Finally, she came to a spot out of sight of the tower, where she scampered down over some rocks, to land beside the road at the top of the switchback.

GM: Please give me a group Stealth check! We don't use Initiative, and "Surprise" is "Disadvantage on Initiative" in '24, so I'll instead use this check to determine other factors, such as starting distance for melee characters, or other terrain advantages. If you want to participate in the overall success of the Group Check, but you're not confident on your ability, you can roll Stealth with Advantage by "hanging back". I will put you furthest back on the map, when I put it together, but not more than 100ft, I promise.
 
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Merrick Thorburn
Race: Human
HP: 41/41
AC: 14/16(
with shield)
Buffs:
Rage: 3/3Inner Healing:4/4HD: 3/3
STR: 16+3(+5)
DEX: 13+1(+1)
CON:
16+3(+5)
INT: 8-1(+-1)
WIS: 10
+0(+0)
CHA:11 +0(+0)
Athletics+5
Intimidate: 2/5
Perception: 2/5
Performance 2
Stealth: 3/5
Survival: 2/5
Daily:
Alarm 1/1
At will
Thaumaturgy
Message


I’m happy to be the bait. I’d like a chance to go toe to toe with The Boss.

I’ll sneak as close as I can and then step out onto the road and offer up a challenge.”




Sneak 10 (It was an 8 but I forgot I get to use my strength to sneak)
 

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