FitzTheRuke
Legend
Team Caves
The kobolds ushered Urgan and Merrick forward, until they came to a large cavern where the largest of the tent-huts was found. This one was large, circular, and had a fence made of sharpened animal bones surrounding it, like a miniature parapet. Two guards stood at the parapet's gate, and they were the most well-fed, well-armed kobolds that Imani's adventurers had seen. They held swords and shields that they'd either looted or traded for - certainly not made by kobolds.
The kobold who had taken the lead told Merrick, "You must shout-ask to talk. Urbone will not speak if you do not... impress."
Notes: 1) Kobold Village. To the south, where you came from, there are many tents like this one, with many "hordes" of kobolds. 2) Fighting Pit (surrounded by spikes); 3) Strange Object (teleporter?); 4) Chief Urbone's Hut; 5) A pool of slime, unmentioned before now.
The kobolds ushered Urgan and Merrick forward, until they came to a large cavern where the largest of the tent-huts was found. This one was large, circular, and had a fence made of sharpened animal bones surrounding it, like a miniature parapet. Two guards stood at the parapet's gate, and they were the most well-fed, well-armed kobolds that Imani's adventurers had seen. They held swords and shields that they'd either looted or traded for - certainly not made by kobolds.
The kobold who had taken the lead told Merrick, "You must shout-ask to talk. Urbone will not speak if you do not... impress."
Notes: 1) Kobold Village. To the south, where you came from, there are many tents like this one, with many "hordes" of kobolds. 2) Fighting Pit (surrounded by spikes); 3) Strange Object (teleporter?); 4) Chief Urbone's Hut; 5) A pool of slime, unmentioned before now.