IceBear
Explorer
StalkingBlue said:Er, no. That's inaccurate in a number of ways.
As a spellcaster you're better off casting defensively, staying just where you are. If your Concentration is good enough you'll lose very few spells and you won't be inviting AoOs. If you need to move away to prevent a foe from getting a full attack on you after casting (because he's still up and would kill you on his next turn), then you need to take a single or double move anyway (_and_ hope you won't end up in a location your opponent can charge), a 5' step isn't going to help you there anyway even by PHB rules.
As a melee type you need the 5' step all the time, to move up to the next foe in line after you've felled one, to step up towards a foe with longer reach who has charged to just outside your reach the round before, to shuffle around a foe gradually to get into a flanking position without inviting AoOs etc.
You also use the 5' step whenever you have taken a full-round action but want to move/start moving to somewhere else. Melee types at higher levels especially use full-round actions all the time because that's the way they get their iterative attacks.
Yes, I know he would be better off casting defensively - I was keeping it simple. Sorry for causing confusion. I was just doing a one for one with respect to the 5ft step, and since casting defensively is currently an option anyway I just discarded it as it equals out in the wash.
You are true about taking the 5ft step after a FRA. I was thinking about AoO avoidance and was too narrow in my focus. Moving one square in someone's threatened area wouldn't draw an AoO for moving anyway. But yeah, you get the 5ft step tactical repositioning.
I guess it'll work, but not in my games. I like the 5ft step currently to make certain classes more viable, this favors melee characters, and I currently don't think they need any favoring. Skill points are limited enough, but without the 5ft step archers and casters will have to max out Concentration and Tumble to survive. The main problem with the 5ft step plausibility was touched on before - the way the rounds are broken up make things stand out. Essentially, the archer steps back and shoots and the fighter moves up at the same time, but because of the break down of a round it seems like it's not.
If my group had a problem with the 5ft step then I'd give everyone the Dragonstar feat for free.
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