Where does it says that PCs should have a 50% chance of:
- hit
- been hit
- succeed vs appropiate lvl skill checl
- etc.
I´m trying to find where the designers state that this is their intention and can´t find it.
Perhaps you're thinking of d02, which is a relative of d20, and not 4e?Where does it says that PCs should have a 50% chance of:
- hit
- been hit
- succeed vs appropiate lvl skill checl
- etc.
I´m trying to find where the designers state that this is their intention and can´t find it.
Where does it says that PCs should have a 50% chance of:
- hit
- been hit
- succeed vs appropiate lvl skill checl
- etc.
I´m trying to find where the designers state that this is their intention and can´t find it.
Thanks Pickles.50% is a rule of thumb used by people calculating average damage or comparing powers etc. ...
I think it would be more accurate to say that "Where we find there's a 50% to-hit probability 98% of the time, we can assume that "50% to-hit" is the intended probability and that the last 2% are errors in design or printing."We are looking at the system, we infer that it has the rule of 50%, and when we look further into the numbers we see that that´s not the case, se we "conclude" that the system is wrong.
I've been wondering about this myself.
It sortof begs the argument, "Why have a d20 at all? Why not just flip a coin?" Hell, why even have levels if everything is going to remain balanced at roughly 50%?
For me, this screams for the need to have not only critical fumbles but also gauges of success and failure within the granularity of a d20. Otherwise, give me a d02 and all my balance problems are solved.
Because, it allows for the players to face foes of greater and lesser caliber than their own and allows for some minor granualairty in foes that are of equal level. IMHO the players should be facing foes of varied caliber. As the party becomes greater heroes, the bulk of their foes should be thier lessers not thier equals.I've been wondering about this myself.
It sortof begs the argument, "Why have a d20 at all? Why not just flip a coin?" Hell, why even have levels if everything is going to remain balanced at roughly 50%?.