TwoSix
Everyone's literal second-favorite poster
5th edition, 5th wheel class, makes sense.It's the bard of DnD editions.
I think this makes 1e the thief, 2e the cleric, 3e the wizard, and 4e the fighter.
5th edition, 5th wheel class, makes sense.It's the bard of DnD editions.
Depends. There are a lot of games which share resolution engines, but each iteration is considered a different game because the trappings are totally different and the system will be tweaked from game to game. (Much like the d20 engine and its various permutations since 3e.) I'm thinking stuff like the Year Zero Engine, or the PbtA system. No one would usually consider Monsterhearts and Uncharted Worlds to be the same game, although they both use the PbtA framework. You could use a generic resolution system to then make your own game, but that would usually be considered its own thing, not a different flavor of a similar game.I don't play many other games than D&D. Are all the other games out there one flavor and you cannot deviate from that flavor? It seems to me that many, if not most games out there would also have multiple flavors, even if those multiple flavors are different flavors than D&D.
Someone who likes chicken might be able to go to D&D for Honey Garlic Chicken and to another game for Creamy Herb Chicken.
Yes, there are games so narrowly focused.I don't play many other games than D&D. Are all the other games out there one flavor and you cannot deviate from that flavor? It seems to me that many, if not most games out there would also have multiple flavors, even if those multiple flavors are different flavors than D&D.
Someone who likes chicken might be able to go to D&D for Honey Garlic Chicken and to another game for Creamy Herb Chicken.
In PbtA's defense - that's kind of the point. It's not a diner, it's a pop-up celebrity chef restaurant that makes five versions of one dish, but dang if this isn't the best enchilada you've ever tasted. (Burritos are down the street).Yes, there are games so narrowly focused.
Old-school, Call of Cthulhu comes to mind. Even if you write your own adventures, the game is still focused on investigation and hidden knowledge that drives people mad. That's pretty much what it does (Delta Green aside, I suppose).
Newer games, Blades in the Dark is narrowly focused on criminals doing heists, to increase the power and prestige of their gang of criminals. That's pretty much the only sort of story that's likely to emerge from play, best I can tell (and I don't care for the game, so I might not be the one to trust here). Pretty much everything Powered by the Apocalypse is also going to narrowly focused as to what type/s of story can emerge from play.
This explanation is insufficient when you look at D&D's history. 5E didn't just rely on newcomers and 4E players; it also clawed back a lot of people who had left 4E for Pathfinder. That can't be explained by simple inertia. And while it's hard to find data on this, I'd be willing to bet a fair amount that 3E also reclaimed a bunch of players who had decamped to other games during TSR's decline.D&D is the only game a lot of people have heard of, it's the first one they play, it's the one everybody else plays, and they're not really exposed to anything else because what they have works for them.
I just do not think it's true that provides some middle ground experience where everyone can get a little bit of what they want. I think it's like Monopoly, Big Bang Theory, Mario Brothers, Call of Duty or CSI. It provides a specific experience that is easy to get into and a lot of people enjoy. It does not have to be more complicated than that.