FrogReaver
The most respectful and polite poster ever
I rest my case.
LOL. I thought about replying to your post before with exactly that but decided better of it.

I rest my case.
So anyone have thoughts on what would be a better layout for guides?
Even something as basic as heavy armor proficiency isn't universal in it's rating. It's not really useful for rogues or barbarians or monks, archer fighters, etc. If we can't even come up with a universal non-class dependent rating for heavy armor proficiency then there is no hope for ratings to be able to handle more complex abilities.
The point is that abilities cannot be rated in isolation. Both character internal and external sources tend to shape just how good an ability is. It's impossible to give a global rating for an ability because of this. That makes the notion of using guides to compare abilities granted by different classes to be a fool's errand.
Even something as basic as heavy armor proficiency isn't universal in it's rating. It's not really useful for rogues or barbarians or monks, archer fighters, etc. If we can't even come up with a universal non-class dependent rating for heavy armor proficiency then there is no hope for ratings to be able to handle more complex abilities.
Yeah, heavy armor is a good example of something that never has a sensible rating. It's really good for people who dump dex and want extra protection, but it's mostly worthless for high AGI characters, counterproductive for stealthers, and requires spending singificant points to have the 13-15 STR needed to use it. It should really be ranked 'trap' or 'highly siutational' for multiclassing, and situational for single class (It's a worthless proficiency for dex fighters, for example), but in practice I've never seen a guide that gives it less than a 'great' rating.
And same with martial weapon proficiency, which is always ranked high in guides. There is only one class combo I can think of that cares about adding MWP for anything other than flavor, and that's a non-elf rogue sniper who wants to use longbow. Everyone else either doesn't regularly use weapons or already gets proficiencies in the weapons their stats support using. And if someone does want a martial weapon vs a simple weapon, it's actually only an average of 1 point of damage difference, which isn't really enough for a high rating. For multiclassing ranking it high is inaccurate and for single classing the ranking doesn't convey any useful information. On the flip side, simple weapon proficiency is often ranked bad even though there's nothing bad about it - what information does the typical red on a caster's SWP convey?
Your argument applies to any ability - are you now saying that rating abilities in general, chosen or not, is a fools errand?
Because, I disagree (on both counts really). D&D has a predictable enough structure that a guide should be able to rank abilities of the same type (combat, social, exploration) across classes.
A ranking only has to show how the ability applies to the class in question. Why would we care, when looking at the fighters guide, how that same ability is for a barbarian? We only care how good the ability is for that level for that class.
What does matter, and hopefully has some consistency is ratings between different class abilities. For example, is heavy armor proficiency better, worse or the same as the barbarian's unarmored defense (or is the monk's unarmored defense better, worse, or the same as the barbarian's unarmored defense). There should be no reason that rankings are not consistent here, if they are not, they need to be improved.
The point is that such rankings cannot be consistent. It's impossible for them to be so. The monks unarmored defense is bad for a number of classes. The barbarians is as well. Heavy armor as already discussed in other posts is bad for a number of classes. How can we rate these independently as if they work the same for every class?
You don't need to rate how good the monk's unarmored defense is "for a number of classes," just how good it is for the monk. The fact that a monk gets it, and can't really do much about it is a factor - but it's still useful to know how good it is at a glance.
And that's really the crux. Sure, you can have a sentence or paragraph explaining the ability instead and that will serve. But ideally, someone should be able to glance at a guide and right away see the highs and lows of the class - that's best accomplished with a ratings system, even for the class's standard abilities.
It's always good to know how good a central feature of a class is. Or, as importantly, how good the guide creator thinks it is. It helps put the guide in context.Why do you need to know how good unarmored defense is at a glance? What decision is that information helping you make?
It's always good to know how good a central feature of a class is.
Or, as importantly, how good the guide creator thinks it is. It helps put the guide in context.
Knowing this before wading through a bunch of text is ideal.