Casimir Liber
Adventurer
I think A is the best. B,C and D slightly more complicated ways of imparting same message
I think A is the best. B,C and D slightly more complicated ways of imparting same message
Cleon Special said:Efreeti Noble
Huge elemental, lawful evil
Armor Class 19 (natural armor)[ maybe reduce to 18?]
Hit Points 290 (20d12 + 160)
Hit Points 261 (18d12 + 144) [?]
Speed 40 ft., fly 60? ft.
STR DEX CON INT WIS CHA 24 (+7) 12 (+1) 26 (+8) 17 (+3) 16 (+3) 22? (+6)
Saving Throws Stat +#
Skills Skill +#, Skill +#
Damage Immunities fire
Senses darkvision 120 ft., passive Perception ##
Languages Ignan, [telepathy 120 ft. ?]
Challenge 19 (22,000 XP) Proficiency Bonus +6
Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Body of Smokeless Flame?.
It seems appropriate giving it something akin to a Salamander's Heated Body or a fire Elemental's Fire Form but more refined, so it only burns things it wants to burn.
Fire Elemental:Fire Form. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and ignites. A burning creature takes 5 (1d10) fire damage at the start of each of its turns. A creature can use an action to douse the fire, ending the effect.Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Innate Spellcasting. The efreeti noble's innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, requiring no material components.
- At will: spell, spell
- 3/day each: spell, spell
- 3/day each: spell, spell
- standard efreeti have At-will detect magic; 3/day: enlarge/reduce, tongues; 1/day each conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Illumination? [Like a fire elemental but with variable area from 0 (i.e. no light) up to a ##-foot-radius of bright light and dim light to twice that radius].
Regeneration. The efreeti noble regains 10 hit points at the start of its turn. If it takes cold damage, this trait doesn't function at the start of the efreeti noble's next turn. [None of the AD&D efreet have Regeneration, so why give it to this version? The Pasha and Noble Efreeti do both have Magic Resistance though, so how about giving it that instead?].
Wish Granting. ???.
Actions
Multiattack. The efreeti noble makes three attacks, using any combination of scimitar attack and its hurl flame power.
Scimitar. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: # (#d# + #) slashing damage plus # (#d##) fire damage.
Flaming Punch. Melee Weapon Attack: +13 to hit, range 10 ft., one target. Hit: # (#d# + #) bludgeoning damage plus # (#d# + #) fire damage.
Hurl Flame. Ranged Spell Attack: +# to hit, range ### ft., one target. Hit: # (#d# + #) fire damage.
Immolating Touch. Melee Spell Attack: +# to hit, range ### ft., one target. Hit: # (#d# + #) fire damage.
Burning Gaze. a beam of fire & psychic damage? Best of CON or CHA save for half damage? Or roll both, and if both fail the target bursts into flames, while if some succeed they take half damage (one success) or no damage (two successes)..
Fire Blast? ???.
Concussive Blast: CON save, does bludgeoning and fire damage, can knock back smaller targets that fail their saves.
Incendiary Blast: DEX save, does fire damage, can set targets that fail their save on fire.
Fire Tornado (Recharge #-6 | Recharges After a Short/Long Rest). ???
???.
Purifying Pyre. Used to remove some status effects.?.
???.
Bonus Actions
Extra Attack. The efreeti noble makes a scimitar attack or uses its hurl flame power.
Flare. ???
???.
Eyes of Fire. grants truesight and allows use of burning gaze attack?
???.
Flash Step. moves ## feet in fire form (=gaseous form?). Can move up to ### feet if used with a Dash standard action.
???.
Smoke Screen [rename to Cinder Cloud?]. ???..
???.
Reactions
Parry? ???.
Incendiary Retort? ???.
???.
Legendary Actions
The efreeti noble can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The efreeti noble regains spent legendary actions at the start of its turn.
Action (Costs # Actions). ???.
???.
Description
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Subsection. ???.
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Subsection. ???.
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(Credit?)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
25 (+7) | 12 (+1) | 26 (+8) | 17 (+3) | 16 (+3) | 24 (+7) |
Creature | 1E AD&D | 2E AD&D |
---|---|---|
Efreeti | 10 HD, AC 2, D 3d8 | 10 HD, AC 2, D 3d8 |
Noble Efreeti | 13 HD, AC –1, D 2×4d8 | |
Pasha o/t Efreet | 101 hp, AC –3, D 2×2d10 | |
Balor | 8+8 HD, AC –2, D 1d12+1 plus 2 to 4d6 | 13 HD, AC –8, D 1d12+1d4+4d6 |
agreed/sensible/doneHence I propose INT 17, WIS 15, CHA 22
Would have considered CHA 20, but that's what a regular 5E Djinni has and I think the créme de la créme of Efreet would be at least a rung up from a run of the mill Djinn in that area.
Speed 50 and fly 80 I reckon. Agree about holding off on hp momentarily
have ditched attack from legendary actions (was unimaginative anyway)