Amiraspian Griffon Rider Novice
Medium humanoid, any non-lawful alignment
Armor Class 14 (chain shirt)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|
17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Saving Throws DEX +3, CON +3
Skills Acrobatics +3, Animal Handling +3, Athletics +4, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Common and either Giant, Gnoll or Common
Challenge 1 (200 XP)
Proficiency Bonus +2
[*]SNIP (same as other Riders.[*]
Actions
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target.
Hit: 5 (1d8 + 1) piercing damage.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Bonus Actions
Eye of the Eagle. The griffon rider selects a target it can see. As long as the griffon rider maintains concentration, it can attack the selected target without disadvantage on attack rolls from its
Poor Depth Perception. The griffon rider can end this effect as a free action, literally in an eye blink.
Should the griffon rider already have an
Eye of the Eagle target when it uses
Eye of the Eagle, the griffon rider gains advantage on its next ranged attack roll against the selected target if it still has concentration.
Reactions
Slow Fall. The griffon rider novice can use a reaction when it falls to reduce any falling damage it takes by 10 points.