Ovinomancer
No flips for you!
Then 5e* is incoherent with the 5e system. 5e* demands meaningful narration where 5e generates none. This means that any meaningful narration is entirely arbitrary and based on the GM's whim. As such, it disrupts the players' ability to relate to the game in a coherent manner -- the players know 2 damage was applied, but they cannot guess what new outcome will result until the GM narrates it. As such, any attack (just to stick with this one thing) will always generate fiction that it unpredictable.Suppose [for the sake of argument] that there is no meaningful difference between hitting the stone giant for 1 hit point or for 2 hit points. In that case, such content alone cannot satisfy 5e*, but 5e* does not relax its requirements.
For example, your stone giant example just above to @Oofta. The PC attacks and succeeds at their attack (I reiterate, the PC's action was successful) and yet the result because of the demand for a meaningful narration is that the player is disadvantaged by this success -- the stone giant is not acting outside the bounds of the understood game structure to push the PC because this is the arbitrary result the GM decided on.