This thread title was about the OSR, a specific fairly modern philosophy of gaming, with a large body of work and thought around it to curate a style of table play. “My table in the early 80s was different” isn’t really a reply to something that’s been consciously created.
The trouble is that there's a lot of people who were actually playing back-in-the-day active now on this site. And when most of them say, "Yeah, that's not new, we've been playing exactly that way since the late 70s or early 80s" it should give people pause on this whole "No, it's a completely unique and new phenomenon" take.
Unfortunately, it doesn't.
Like with the "completely new and modern" notion of West Marches games.
If you read the DMG and a few of Gary's notes on running games, you'll see that exact style of play was assumed to be the default mode of play in the early days. It's how both Dave and Gary ran things for large stretches of time. There might be a few tweaks to the set up, but it's almost identical to a very old style of play.
Same with the "utterly new OSR" style of play. It's as old as the hobby. Yes, the OSR
movement is new. No, the OSR
style of play is not.
That's how many people here have always played the game, and how many others used to play the game.
The best OSR modules I’ve read are very different from the classic ones in terms of scaffolding for play, because they’re designed to give anybody who opens them the groundwork to create a play experience that matches what the authors and creed espouse.
Yes, it's almost like game design has evolved in the last 50 years.
And “I’ve house ruled 5e to bend it away from the core system design promise in a way that a random dude sitting down with his character won’t expect at all” just kinda further endorses the idea that it’s not well suited for this style to play?
Yeah, exactly.