Remathilis
Legend
Having a paltry amount of HP isn't my idea of fun, and I've been playing since 1989. It's not just "cautious play is rewarded" - having 1-2 HP where you can easily die in AoE attacks isn't a good time to me. What are you supposed to do - stay in town?
For me, old school play isn't disposable characters and hoping you roll a better one next time. We had lengthy campaigns, heroes who became lords of the realm and faced epic challenges.
Those of you who played dungeon farmers and cooks weren't playing the D&D I recognized.
Because you probably played the D&D that I did: a version that emphasizes players being heroes from low level. Hickman Revolution D&D. OSR attempts to recapture a moment in D&D's history prior to Hickman asking why the vampire was in the dungeon. A playstyle that says PCs are Kleenex and you only remember the ones who succeed. You're supposed to go through a pile of Bob the fighters until you get your Sir Robert the XIV, Duke of Furyondy.
Your experiences match mine and match most players. Most people did not play prior to 1982. We played heroes saving the realm because that's what TSR put out after Dragonlance became a hit. It's taken years and a half-dozen revisions to the rules for AD&D to catch up with that style of play.