Olrox17
Hero
@CapnZapp I admit that mine is an overly simple approach. It's supposed to go hand in hand with 5e's design philosophy of fast play, but I totally get and understand your critique.
Yes, the real problem lies in the "all or nothing" spells. I remember when 5e was still in playtesting, and the idea of HP thresholds for spells was suggested. Now that was a nice idea that, sadly, wasn't followed through.
For example, what if Hold Monster was written like this:
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. If the target’s current hit point are more than 100, its speed drops to 10 ft. for the duration, instead of being paralyzed (creatures that are immune to being paralyzed are also immune to the speed drop).
At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them. If you're still targeting a single creature, increase the hit points the target must have to avoid the paralysis by 30 for each slot level above 5th.
Yes, the real problem lies in the "all or nothing" spells. I remember when 5e was still in playtesting, and the idea of HP thresholds for spells was suggested. Now that was a nice idea that, sadly, wasn't followed through.
For example, what if Hold Monster was written like this:
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. If the target’s current hit point are more than 100, its speed drops to 10 ft. for the duration, instead of being paralyzed (creatures that are immune to being paralyzed are also immune to the speed drop).
At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them. If you're still targeting a single creature, increase the hit points the target must have to avoid the paralysis by 30 for each slot level above 5th.
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