Ok, just looked at 4e one, it has 514hp (!), so buffed mine a little to square up with CR 12 and have meaty hit points...
Yeah, I buffed it quite alot - forgot about upgrading skills. Anyway, I aimed for CR 12 and 250hp - think we should go higher?
Contrariwise, if it's only a few CR higher than a normal Fomorian it can still stand out in a fight alongside them if it has interesting abilities.
Happy to leave at CR 12 statted out as I did with 250hp then
Have gone with Str 27 Dex 12 Con 22 Int 9 Wis 14 Cha 16 - the 5e issue with PCs with high AC being unhittable is a problem, so I like STR 27 and extra bonus to hit for that reasonSo the short version of the above with suggested changes in RED is:
Armor Class 15 (natural armor)
Hit Points 250 (20d12 + 120)
Speed 40 ft.
Abilities Str 27 (+8) Dex 12 (+1) Con 22 (+6) Int 9 (–1) Wis 14 (+2) Cha 16 (+3)
OR Str 25 (+7)/26 (+8), Dex 13 (+1), Cha 14/15 (+2)
Have gone with Str 27 Dex 12 Con 22 Int 9 Wis 14 Cha 16 - the 5e issue with PCs with high AC being unhittable is a problem, so I like STR 27 and extra bonus to hit for that reason
I'm fine with the DEX 12, but how about giving it Speed 40 feet like the 3E/4E versions as an unpleasant surprise for PCs who calculate their placement on the assumption it's as slow as its brethren?
ok so attacks...?
ok 3d8 it is then. and 2 attacks/round?
to mix up combat - maybe the weapon butt attack like in polearm master as bonus action. I like oppotunity attack when opponent comes in melee range too.