Yeah I can live with restricting To The Front to the hyenas.
Rereading To The Front I realized the original was also restricted to allies adjacent to the Chosen (i.e. in a neighbouring square, which is a quite significant restriction).
Okay, so maybe change the name too?
Release the Hounds! Any [?] spectral hyena of the shaman's Spectral Pack within 10 feet of the gnoll beast shaman teleports to a spot within 120 feet of the shaman that the shaman can see. The hyenas arrive exactly where the gnoll beast shaman desires.
So what about the idea of changing
Jaws of Ruination so it teleports instead of summons?
Jaws of Ruination (Recharge 4–6). The gnoll beast shaman makes three ranged spell attacks (+6 to hit) with a range of 120 feet. On a hit, the target takes 7 (2d6) necrotic damage. Each attack can also teleport a spectral hyena of the beast shaman's Spectral Pack from a spot within 10 feet of the shaman to a spot within melee range of the target; the hyena teleports regardless of whether the attack hits or misses.
That keeps the range consistent for teleport abilities of the
Gnoll Beast Shaman.
Yeah, maybe 7 (2d6) psychic damage and fear over 60 ft radius?
I was thinking maybe a graduated "If the target fails the saving throw by 5 or more" effect like the
Dreadful Glare of a
Mummy, so it goes Nothing/fear/paralyzed and any psychic damage (if it does damage, which I haven't quite decided on could be similarly graduated to, I don't know None/1d6/2d6).
Here's an outline:
Call Beyond the Grave (Recharge After a Short Rest) #1. The gnoll beast shaman unleashes an unearthly howl. Any living creature within 120 feet that is not an ally of the shaman must make a DC ## Wisdom saving throw or become frightened until the end of the shaman's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration.
The call summons six spectral hyenas from the shaman's Spectral Pack. Each spectral hyena appears on its turn at a spot within 120 feet of the shaman that the shaman can see. The hyenas arrive exactly where the gnoll beast shaman desires.
Call Beyond the Grave (Recharge After a Short Rest) #2. The gnoll beast shaman unleashes an unearthly howl. Any living creature within 120 feet that is not an ally of the shaman must make a DC ## Wisdom saving throw or become frightened until the end of the shaman's next turn. If the target fails the saving throw by 5 or more, it takes 7 (2d6) psychic damage and is also paralyzed for the same duration.
Call Beyond the Grave (Recharge After a Short Rest) #3. The gnoll beast shaman unleashes an unearthly howl. Any living creature within 120 feet that is not an ally of the shaman must make a DC ## Wisdom saving throw or take 3 (1d6) psychic damage and become frightened until the end of the shaman's next turn. If the target fails the saving throw by 5 or more, it takes 7 (2d6) psychic damage and is also paralyzed for the same duration.
Wondered about using "must make a DC ## Wisdom or Charisma saving throw (target's choice which)" or just a Charisma saving throw instead of Wisdom. Or maybe, for extra complexity, we use both saving throws!
Also, "Call" is a bit of a vanilla word, how about "Howl" instead?
Howl From the Grave (Recharge After a Short Rest); aka Call Beyond the Grave #4. The gnoll beast shaman unleashes an unearthly call. Any living creature that is not an ally of the shaman within 120 feet must make a DC ## Charisma saving throw and a DC ## Wisdom saving throw. If the target fails the Charisma saving throw, it takes 3 (1d6) psychic damage, or 7 (2d6) psychic damage if it failed the saving throw by 5 or more. If the target fails the Wisdom saving throw, it become frightened until the end of the shaman's next turn, it is also paralyzed for the same duration if it failed the saving throw by 5 or more.
Any of those tickle your fancy?