Cleon
Legend
Hunting Pack #2 [or Hunting Pack?] (18 Dice, Recharges After a Long Rest). The gnoll beast shaman has a pool of 18 hunting dice it uses to form a hunting pack. This pool replenishes after a Long Rest.
As a bonus action, the shaman can utter a horrible hunting cry and chooses three creatures within 60 feet who can hear or see the shaman, each of which is assigned one hunting die and joins the hunting pack. The pack targets one creature chosen as prey by the shaman as it howls its hunting cry; this may be a creature within 150 feet who the shaman can see or smell, or a creature whose trail the shaman can see or smell within 10 feet. The tracks may be up to 24 hours old (at the DM's discretion a strong or weak trail may change this time limit). The scent of worn items such as clothes or footwear can be used to set prey. The hunting pack can have a maximum of nine members (the shaman plus eight allies), which requires at least three hunting cries to gather. The gnoll beast shaman cannot assign more than one hunting die to each pack member.
Don't care for the first few paragraphs. Will try again…
Hunting Cry #3 (18 Dice, Recharges After a Long Rest). As a bonus action, the gnoll beast shaman utters a horrible hunting cry and forms a hunting pack that targets one creature the shaman chooses as its prey; this may be a creature within 150 feet who the shaman can see or smell, or a creature whose trail the shaman can see or smell within 10 feet. The tracks may be up to 24 hours old (at the DM's discretion a strong or weak trail may change this time limit). The scent of worn items such as clothes or footwear can be used to set prey.
The gnoll beast shaman has a pool of 18 hunting dice that replenishes after a Long Rest. With each hunting cry, the shaman can choose three creatures for its hunting pack up to a maximum of nine (the shaman plus eight allies), each of which is assigned one hunting die. The shaman cannot assign a pack member more than one hunting die.
The gnoll beast shaman has a pool of 18 hunting dice that replenishes after a Long Rest. With each hunting cry, the shaman can choose three creatures for its hunting pack up to a maximum of nine (the shaman plus eight allies), each of which is assigned one hunting die. The shaman cannot assign a pack member more than one hunting die.