Dariana Stoneleaf
Wood Elf 0
Outlander AL CG
Str 11
Dex 14
Con 12
Int 10
Wis 14
Cha 8
[sblock=Background]
Early Life
Dariana was born to a family of nomadic wood elves. They traveled as a company throughout the nations, trading their skills for supplies and not staying places long enough to wear out their welcome. While they were encamped in the Goliath nation, a savage band of orcs slaughtered the entire company save her. A few years old, asleep in a tent, she was overlooked. A band of goliaths drove off the orcs and a shieldmaiden among them found Dariana. Dariana was raised by the goliath village, but didn’t exactly fit in. Physically mature, she left the tribe at the age of 17 to try to find her people.
She spent a great deal of time alone. Over 30 years of wandering the world, she learned much. She developed a deep appreciation for nature and its dangers and wonders. She learned herself and how she works, both physically and mentally and the way everything is connected.
Eventually she spent some time with a wood elf, Theriss, she met, and learned a bit about elf culture.
Theriss, was a well respected ranger, and seeing her potential sponsored her to go to the academy.
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[sblock=”Appearance & Personality”]
Traits: Dariana’s eyes are always shifting, looking away to what else is around.
She talks over people, not quite letting them finish their words.
Ideal: Balance and oneness between nature and myself is the ultimate goal.
Bond: The descendants of the Goliath village would bring a smile to her face, and she would help them out if they needed it.
Flaw: She is very impulsive, and used to having her own way.
Hair: Silvery Purple
Eyes: Blue
Skin: Pale
Height: 5’2”
Weight: 105 lbs
Age: 50
Description:
Dariana is a young female elf, quite disheveled looking, and seems very uncomfortable and of putting in social settings.
[/sblock]
[sblock=Stats]
Wood Elf 0
Outlander AL CG
Str 11 (+0)
Dex 14 (+2)
Con 12 (+1)
Int 10 (+0)
Wis 14 (+2)
Cha 8 (-1)
SKILLS
Acrobatics +2
Animal Handling +2
Arcana +0
Athletics +1
Deception -1
History +0
Insight +2
Intimidation -1
Investigation +0
Medicine +2
Nature +0
Perception +3
Performance -1
Persuasion -1
Religion +0
Sleight of Hand +2
Stealth +2
Survival +3
PROFICIENCIES
Armor: None
Weapons: longsword, shortsword, shortbow, longbow
Tools: Flute
Languages: Common, Elven, Goliath
COMBAT
Init: +2
AC: 12
HP: 2/2
Hit Dice: 1d6
Speed 35
Size Medium
Passive perception 13
SAVING THROWS
STR +0
DEX +2
CON +2
INT +0 [BWIS[/B] +2
CHA -1
Attacks
FEATURES
Race: Wood Elf
Darkvision 60ft.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining sem iconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Background (Outlander) Feature : Wanderer
You have an excellent memory for maps and geography,and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
EQUIPMENT
Staff
Hunting trap
Animal trophy
Traveler’s clothes
Belt pouch
Money: 10 gp.
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