Ruin Explorer
Legend
Your premise is that this is an ability that makes no sense and is impossible to explain.
No, it isn't, and there is literally no way you can back that up by quoting me. At best you're exaggerating to the point where you've lost touch with what I was actually saying, at worst, you're just making it up.
You said: rogues get only +1d6 senak attack. You are wrong. Rogues MIGHT have +1d6 sneak attack damage or the MIGHT have +2d6 sneak attack damage at level 2 (which I consider not unlikely). So if you say: PCs can´t get an ability to replicate that power at level 1 or 2 is wrong. They might not be able to, or they might be able to. We just don´t know and you are jumping to conclusions.
Going on the October Playtest when the vast majority of what we've seen about class abilities so is identical to the October Playtest (particularly numbers-wise) is "jumping to conclusions"? I don't think that's a fair or sensible position Rather I have made reasonable guess, which no-one but you think is wrong. There's no jumping or leaping required. Also, I notice Cybit hasn't stepped in to agree with you. Pretty sure he would have if you were right.
If Rogues DO have +2d6 SA at L1, then sure, I agree, this ability is reasonable and explicable as just being a special form of Sneak Attack. It's not "jumping to conclusions" in any normal, English sense of the phrase, to work on the assumption that they still have +1d6, though, it's just making an informed-but-not-certain guess.
I think they should change the ability to better reflect its name, rather than being sneak attack in all-but-name. For example:
Martial Advantage: the hobgoblin has Advantage on its attack rolls if its target is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
That sounds good. It's a really weird name when it doesn't grant or rely upon Advantage, and it giving advantage would still make Hobgoblins into a menace if near each other.
You say this like it's objective fact and everyone agrees with you, when neither of those things is true.
I think it's just fine design, and there are some who apparently agree with me, too.
Are you new to messageboards? It looks like you have 20000 posts, so that seems unlikely. What's with the faux-naivete? Do we all have to mention that everything is our opinion now? Even when it's obviously our opinion? If I mean something is a fact, I say it. You can see that in a number of my posts (if you search for me and the word "fact", you'll find some).
Otherwise, like everyone else here, including you, no matter how many people agree with either of us, we're stating opinion.
That said, going through this thread, it seems like the vast majority of people who did more than comment in passing about it have problems with this ability. I think even you do. The most common objections seem to be:
1) It shouldn't work at range.
2) The damage is perhaps excessive.
3) It should require more than just a random friend of the Hobgoblin to be near you.
Given all that, I think it's fair to say that it's a common opinion, in this thread, that the ability isn't well-designed. Whether people object to the damage or not varies, or think it needs more of an explanation or not, varies, but a whole lot of people think it should be changed in at least some way. You, I take it, would see nothing at all about it changed? So it would continue to work at range, with any random friend nearby, and so on?