Agamon
Adventurer
I'm afraid hob archers with turtle/rat/goblin allies might actually be a thing that happens in such a setting.
Hobgoblin Archer: Assail them, my minions!
PCs: *gasp* Not the Turtlerat Goblins! Run!
I'm afraid hob archers with turtle/rat/goblin allies might actually be a thing that happens in such a setting.
Two deaths after four 200xp encounters at level 1, or half a death per encounter? That's too swingy in my opinion....
Really, Encounters 1, 2 and 4 could have been all one party as only two spell slots were expended. That would have been most of their adventuring day, but they might feel bold enough for another encounter. Especially with the wizard still rocking all their spells.
Hobgoblins are tough, but not overly deadly. The fights are a little swingy, but if the wizard was willing to expend a spell things would go much smoother (but then I'd need to know what more than cantrips do).
I'll have to run another couple of encounters later with one hobgoblin taking point and another shoot their bow. But I expect simmilar results.
Really, Encounters 1, 2 and 4 could have been all one party as only two spell slots were expended. That would have been most of their adventuring day, but they might feel bold enough for another encounter. Especially with the wizard still rocking all their spells.
Hobgoblins are tough, but not overly deadly. The fights are a little swingy, but if the wizard was willing to expend a spell things would go much smoother (but then I'd need to know what more than cantrips do).
Which *only* happened when I allowed a sneaky ambush that gave the hobgoblins direct access to the wizard and didn't have the wizard cast any defensive spells like mage armour and rolled well on the damage.Two deaths after four 200xp encounters at level 1, or half a death per encounter? That's too swingy in my opinion.
Now, we don't know what this encounter would be "ranked" as by the encounter building guidelines. If this is "deadly" according to those guidelines, they are right on mark. If it's medium to challenging, I think they missed.
Personally, I think the main issue is how little hp a level 1 character has compared to a level 2 character. I might very well just start my campaigns at level 2 or 3, something I often did in 3e. Not a problem.
Could I check which crit rule you were using? Based on the Basic rules document, all damage dice are doubled on a crit. A hobgoblin with Martial Advantage would thus deal 2d8+4d6+1 damage on a crit (average 24 hp). That's enough to send almost any 1st-level character apart from a dwarf fighter from full hit points to flat out dead (negative maximum hit points) in one hit.There was a death, but it was the result of a crit, which is non-representational. Even if the damage was only 1d6 it would kill most characters in a crit. At level one, crits will always be dangerous.
It was the playtest crit. So 1d8+2d6+1 maximized plus 1d8. Average damage of 25.5.Could I check which crit rule you were using? Based on the Basic rules document, all damage dice are doubled on a crit. A hobgoblin with Martial Advantage would thus deal 2d8+4d6+1 damage on a crit (average 24 hp). That's enough to send almost any 1st-level character apart from a dwarf fighter from full hit points to flat out dead (negative maximum hit points) in one hit.
That's way too swingy for my taste. If I were to run 5e, I wouldn't send a hobgoblin with any allies against anything less than a 2nd-level party.
According to http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20140707 200 xp equals a moderate encounter. Could you be bothered trying to run a challenging encounter (400xp)? Feel free to let the PC's blow all their good stuff on the encounter. I do think we would end up with a pretty nasty encounter...It was the playtest crit. So 1d8+2d6+1 maximized plus 1d8. Average damage of 25.5.
So there's a *slightly* better chance the fighter might have lived after a revised crit.
I also missed that Second Wind was a bonus action, so the fighters might have been able to self-heal more reliably, staying up longer and beating more hobgoblins before dropping. (I also never used Action Surge.)
So I maintain that a two hobgoblin encounter really doesn't seem that swingy or deadly, unless the hobgoblins are really sneaky AND lucky, or one gets a crit. And a high initiative is helpful for both.