Charlaquin
Goblin Queen (She/Her/Hers)
Same, precisely.I DM most of the time. I’ve played enough to say that 5e is decently fun to play, but nowhere as fun as 4e was.
I do find it more interesting and rewarding as a DM, though.
Same, precisely.I DM most of the time. I’ve played enough to say that 5e is decently fun to play, but nowhere as fun as 4e was.
I do find it more interesting and rewarding as a DM, though.
That falls under “impeding” things, does it not?create barriers, apply negative conditions, create catch-22s, all kinds of fun stuff!
This has not been my experience. The key, I think, is one needs to describe one’s actions narratively.....describing how you grab the Githyanki Knight, and then punch him, is always more fun than saying “I grapple, and attack”.While casters get more options through spells, martial classes are not only not powerful enough but they're boring.
That falls under “impeding” things, does it not?
Don’t get me wrong, the 4e Wizard was very fun to play.
This has not been my experience. The key, I think, is one needs to describe one’s actions narratively.....describing how you grab the Githyanki Knight, and then punch him, is always more fun than saying “I grapple, and attack”.
One of the groups I play in has a player, new to the game, whom is a natural narrative roll player, and they are excelling at playing a fighter, and super fun to play with.
This is a natural and common divide within the community; for a number of us, adding a narrative layer to the base mechanic isn't enough to make it more fun. (It is, I agree, MORE fun, but it isn't enough.) I already have TTRPGs I play with simple resolution mechanics and a focus on adding narrative to those mechanics (for my group, it's PbtA games). For a D&D game, I'm looking for more complexity in the mechanics.This has not been my experience. The key, I think, is one needs to describe one’s actions narratively.....describing how you grab the Githyanki Knight, and then punch him, is always more fun than saying “I grapple, and attack”.
One of the groups I play in has a player, new to the game, whom is a natural narrative roll player, and they are excelling at playing a fighter, and super fun to play with.
I hear and understand the point you are making. The recently mothballed Psi Knight was a great fix for those of us that need “a bit more”.adding a narrative layer to the base mechanic isn't enough to make it more fun. (It is, I agree, MORE fun, but it isn't enough.)