Endurance Wendover
[sblock="level 1"]LN Minotaur Tempest Cleric
Level 1
Abilities:
STR 16 (+3) [9+race]
DEX 10 (0) [2]
CON 12 (+1) [4]
INT 8 (-1) [0]
WIS 16 (+3) [9+race]
CHA 11 (0) [3]
Size M
Speed 30
AC 18 (16 + 2 shield)
Init +0
Hit Points: 9 (1d8)
Proficiency bonus: +2
Proficiencies: all armor, shield, all weapons
Saves: WIS, CHA
Skills: Persuasion, Insight, Athletics, Survival
Tools: navigator's tools, vehicle (land and water), calligrapher's tools
Languages: Common
Attacks:
Horns, 1d20+5 to hit, 1d10+3 piercing
Warhammer, 1d20+5 to hit, 1d8+3 bludgeoning (1d10+3 versatile)
Background (trait): Folk Hero (rustic hospitality) [Athletics sub'd for Animal handling]
* defining event: shipwrecked and survived at sea for seven weeks less a day
Race abilities:
* horns (proficient, and advantage on attempts to shove)
* goring rush (can make bonus action attack with horns after Dash)
* hammering horns (with Attack action, bonus action to shove (with advantage); can't knock prone)
* labyrinthine recall (recall any path travelled)
Class abilities:
* Spells (2 x level 1 slots; 4 spells, DC 13)
-- cantrips: light, thaumaturgy
-- level 1: cure wounds, command, create and destroy water, healing word, +fog cloud, +thunder wave
* Domain: Tempest
-- wrath of the storm: when a creature within 5' hits, 3/long rest, 2d8 thunder or lightning damage (Dex save for half)
Skills
+0 (dex) Acrobatics
+3 (wis) Animal Handling
-1 (int) Arcana
+5 (str)
Athletics
+0 (cha) Deception
+0 (int) History
+5 (wis)
Insight
+2 (cha) Intimidation
-1 (int) Investigation
+3 (wis) Medicine
+0 (int) Nature
+3 (wis) Perception
+0 (cha) Performance
+2 (cha)
Persuasion
-1 (int) Religion
+0 (dex) Sleight of Hand
+0 (dex) Stealth (disadvantage in armour)
+5 (wis)
Survival
Characteristics:
Personality: high on a power granted him by a force he doesn't understand
Ideal: perseverance - you only know you are surviving when it's a struggle to live
Bond: unusually sympathetic to anyone who express admiration for the beauty of penmanship
Flaw: I could lose these abilities at any time, and then where would I be?
Equipment:
* warhammer
* chain mail
* light crossbow and 20 bolts
* shield
* holy symbol, on shield
* explorer's pack
* calligrapher's tools
* shovel
* iron pot
* common clothes
* belt pouch with 10gp[/sblock]
[edit: just seen there has been conversation over the past 2 hours as I've made this character; perfectly fine if he's not accepted - making characters is fun, and I'm sure he'll find a place somewhere else]