Alright, I am going with Nia. She has a lot more personality in my head, and will fit better with the pirate theme. But! Because I really really like a lot of the druid/ranger synergy, I think I'm going to have Nia be MC druid/ranger. Most likely favoring druid quite a bit, of course.
Nia's village was wrecked by an unnatural storm caused by cultists of the Abyss, led by something masquerading as a man. They were sacrifices, essentially, and were all wiped out...including Nia. Except Nia came back. She's hunting that white whale now, the creature who orchestrated the destruction. It is, she believes, the reason she was returned. Should she succeed, she will win her life back as well.
The hunt is long-term; a chase of rumor and strange events. Along the way she makes a living casting charms and hexes, bringing in the occasional bounty, and working for her passage on ship after ship after ship. People who know her, know her as the sea-witch 'Nia Steeleyes,' or various epithets based therof. She doesn't share her real name or origins freely, hoping to obscure herself from the creature she pursues.
The ship that sank had a passenger whom she believes had information relating to her hunt. She hopes that he had written some of it down, or that he survived the wreck. Or, if need be, that she can wrest the knowledge from him even in death.
Nia's village was wrecked by an unnatural storm caused by cultists of the Abyss, led by something masquerading as a man. They were sacrifices, essentially, and were all wiped out...including Nia. Except Nia came back. She's hunting that white whale now, the creature who orchestrated the destruction. It is, she believes, the reason she was returned. Should she succeed, she will win her life back as well.
The hunt is long-term; a chase of rumor and strange events. Along the way she makes a living casting charms and hexes, bringing in the occasional bounty, and working for her passage on ship after ship after ship. People who know her, know her as the sea-witch 'Nia Steeleyes,' or various epithets based therof. She doesn't share her real name or origins freely, hoping to obscure herself from the creature she pursues.
The ship that sank had a passenger whom she believes had information relating to her hunt. She hopes that he had written some of it down, or that he survived the wreck. Or, if need be, that she can wrest the knowledge from him even in death.