We are two waiting the end of the combat...
Yes, I have not forgotten about you or [MENTION=11146]CanadienneBacon[/MENTION]!
I now have a better sense of just how long combats take to run via play-by-post (this is my first time doing PbP so it's a learning experience for me). Probably I'll make an effort to limit complex combats to only major events in the adventure, and for other fights I'll design them to be quick or resolvable without fighting at all.
Here's the current scene. Read this with an eye toward where you see Etienne and Kid, respectively, making their appearance... Also a good recap for anyone who forgot where we were...
In the game it's in the wee pre-dawn hours (3:00am or thereabouts). Most of the PCs are up in a cabin in the hills (Caillou's cabin) recovering from a fight with pirates, probably soon to descend into Nassau proper once they have daylight. They do have a captive seawolf (a type of lycanthrope) who they probably plan on questioning. IIRC the group's plan was to board the beached ship
The Coral Curse and investigate the djab (dark spirit) haunting it as well as the repairs it will need before setting sail. Also on their agenda is hiring sufficient crew. Post #1 in the ROLEPLAYING thread has a list of all active/completed quests btw.
A bit of a twist is that the Englishman PC Barrington had a tiff with the PC captain (though technically not voted in yet) Katerina, and he's about to meet with a rival captain of the
Winchelsea at daybreak.
And the big picture is that the PCs are seeking the treasure of
La Gloriosa, which each PC has their own motive in seeking. For Etienne IIRC it was to get a scoop for his reporting. For Kid IIRC it was to return a cursed Aztec gold coin.
So some possible ways your characters could be introduced, to get your creativity pumping...
- Scavenging goods from the beached The Coral Curse for re-sale/re-purposing. (Kid)
- Pickpocketing one of the PCs or one of the NPC adversaries. (Kid)
- Going stir crazy in port and needs a crew to sign up with and get proper privateering/pirating/treasure hunting work. (Etienne)
- Had a disagreement with the rival captain and was kicked off the crew, possibly bearing helpful intelligence for Captain Katerina del Corazón. (Etienne, Kid)
- Previously had a run-in with seawolves and can provide information on them. (Etienne, Kid)
- Drunk shooting coconuts or invisible demon monkeys in the wee hours and recognizes one of the PCs from a past voyage. (Etienne, Kid)
- Has come into possession of something the PCs need/want for their impending treasure hunting voyage, and the condition of help is to take him with them. (Etienne)