overgeeked
Open-World Sandbox
Going a step further attacks vs defenses, not just AC or saves. Bring the back from 4E.
That is easily addressed by not gating those things behind a single die roll, whoever rolls it. Which handily is also good practice for a whole bunch of other reasons (and what 4e did).When a player is about to get stunned or petrified or XYZ, and I asked them if they would rather roll the dice or the dm…a good majority would want to roll. Even if the math is exactly the same, rolling puts your fate “in your hands”.
Oh please, if you really think what was or was not carried forward from 4e had anything to do with the quality or functionality (or even popularity) of the specific mechanics in question, I've got a bridge to sell you.Players don’t want to give that up, which is why I think the 4e model ultimately failed.
How is that "going a step further"? It is literally the topic of the thread since the OP.Going a step further attacks vs defenses, not just AC or saves. Bring the back from 4E.
My statement was not to imply that's what did 4e in, what I meant was "the particularly model of attack rolls instead of saves" ultimately failed because it doesn't provide players that feeling of control over their own fate.Oh please, if you really think what was or was not carried forward from 4e had anything to do with the quality or functionality (or even popularity) of the specific mechanics in question, I've got a bridge to sell you.
yeah giving the fighter or rouge a save for half at will sits wrong with some people for some reason...Another advantage is that it opens up non-AC targeting attacks for your martial guys. I think the 4e Rogue had an at-will that gave up the modifier bonus damage to the attack in exchange for targeting REF and the Fighter often had moves that attacked FORT.
This is less of an issue if the players make attack rolls when their characters cast spells and saving throws when their characters are targeted by spells. It just becomes a spell-specific application of "the players roll all the dice".My statement was not to imply that's what did 4e in, what I meant was "the particularly model of attack rolls instead of saves" ultimately failed because it doesn't provide players that feeling of control over their own fate.
I got that; my point was that the only way it could be said to have "ultimately failed" is that it failed to get itself included in 5e. Which as noted in my post that you responded to was not a thing which can reasonably be called a failure of the mechanic. And even if it had failed in some way, it could not have been because people did not like being petrified without a roll of their own, because 4e did not do that anyway. (Not that I can remember anyway - there may have been the odd case but it was not typical.)My statement was not to imply that's what did 4e in, what I meant was "the particularly model of attack rolls instead of saves" ultimately failed because it doesn't provide players that feeling of control over their own fate.