D&D 5E 5E Sunless Citadel - CG


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Charwoman Gene

Adventurer
Looking into the first one of the cells, you see an abandoned nest of some creature.

At the sound of you speaking aloud, three giant rats nose there way into the hallway from some of the other cells. They move boldly towards you.
Roll for Initiative: The rats move at 21, so only post an action if you beat them.
[sblock=Map] rats battle.png[/sblock]
 




TallIan

Explorer
Edgar, Paladin 1

Edgar sees the rat coming towards him and takes an over enthusiastic swipe at it missing and clanging his halberd off the stone floor.

[SBLOCK=Actions and Rolls]
Initiative: 1D20 = [13] = 13


Reaction: Pole arm Master AoO on rat D4
AoO and damage on rat D4: 1D20+5 = [1]+5 = 6
1D10+3 = [10]+3 = 13
[/SBLOCK]
[SBLOCK=Mini Stats]
Passive Perception: 12
AC: 16
Initiative: +0
HP: 10/12 (HD: 1/1d10)

Offense:
Halberd +5 10ft 1d10+3S
Halberd (Bonus action): +5 5ft 1d4+3B
Shortsword: +5 5ft 1d6+3P
Javelin: +5 30/120 1d6+3P

Devine Sense 2/3
Lay on Hands 5/5[/SBLOCK]
 



purplerook

First Post
Ara, High Elf Wizard

With new people joining the party and the conversation back and forth, Ara is a little slow in reacting to the rats. He watches as they approach and attack Edgar and Kuhl.

Springing into action, Ara shoots an arrow past Kuhl to hit the rat in front of Kuhl.



[SBLOCK=Ara]Ara, Level 1 - Male High Elf Wizard -
HP: 7/7, AC: 16 Active Spells: Mage Armor
Initiative: +3, Speed: 30ft, Senses: Passive Perception 12, Darkvsion <60ft Dark is dim, Dim is light
Saving Throws Str -1, Con +1, Dex + 3, *Int +5, *Wis +2, Chr 0
Abilities:
By Popular Demand
Fey Ancestry - adv vs. charmed, immune sleep

Offense:
Longbow: +5 1d8+3
Short Sword: +5 1d6+3

Spells
C - Green Flaming Blade, Mage Hand, Minor Illusion,Prestidigitation
1st (1/2) - Mage Armor, Silent Image, Shield,Sleep
[/SBLOCK]
[SBLOCK=Who, Owl Familiar]Familiar Who, Owl
Perception +3, Stealth +3, Passive Per 13, Darkvision <120ft Dark is dim, Dim is light
AC 11, HP 1
Flyby: provokes no opportunity attack when it flies out of enemy reach
Keen Hearing and Sight: Advantage on Perception checks that rely on hearing or sight
[/SBlock]
 


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