D&D 5E 5E Survivor - Subclasses (Part X: Sorcerers)


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(I like the idea of Wild Magic... of course the execution is utter trash that relies on GM goodwill and may still TPK you)

Divine Soul 22 just go pick a Cleric level to shine your halo with
Draconic Bloodline 12
Giant Soul Sorcerer 14 you're at least trying something with the new giant theming
Lunar Magic 10
Phoenix Sorcery 6
Sea Sorcery 23
Shadow Magic 24
Stone Sorcery 23
Storm Sorcery 19
 

Dax Doomslayer

Adventurer
Divine Soul 23
Draconic Bloodline 12
Giant Soul Sorcerer 14
Lunar Magic 10
Phoenix Sorcery 6
Sea Sorcery 21
Shadow Magic 24
Stone Sorcery 23
Storm Sorcery 19
 

MoonSong

Rules-lawyering drama queen but not a munchkin
Divine Soul 24 not a lowly servant but a demigod in the making!!
Draconic Bloodline 12
Giant Soul Sorcerer 14
Lunar Magic 10
Phoenix Sorcery 4
Sea Sorcery 21
Shadow Magic 24
Stone Sorcery 23
Storm Sorcery 19
 

Omand

Hero
Divine Soul 24
Draconic Bloodline 12 + 1 = 13
Giant Soul Sorcerer 14
Lunar Magic 10
Phoenix Sorcery 4 - 2 = 2
Sea Sorcery 21
Shadow Magic 24
Stone Sorcery 23
Storm Sorcery 19
 

Divine Soul 24
Draconic Bloodline 13
Giant Soul Sorcerer 14
Lunar Magic 10
Phoenix Sorcery 2 - 2 = 0 rise again, but as a different class.
Sea Sorcery 21
Shadow Magic 24 + 1 = 25
Stone Sorcery 23
Storm Sorcery 19
 
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Argyle King

Legend
Divine Soul 24 + 1 = 25
Draconic Bloodline 13
Giant Soul Sorcerer 14
Lunar Magic 10
Sea Sorcery 21
Shadow Magic 25 - 2 = 23
Stone Sorcery 23
Storm Sorcery 19
 

doctorbadwolf

Heretic of The Seventh Circle
Divine Soul 23
Draconic Bloodline 13
Giant Soul Sorcerer 14
Lunar Magic 11
Sea Sorcery 21
Shadow Magic 23
Stone Sorcery 23
Storm Sorcery 19
 

Divine Soul 24
Draconic Bloodline 13
Giant Soul Sorcerer 14
Lunar Magic 11
Sea Sorcery 21
Shadow Magic 23
Stone Sorcery 23
Storm Sorcery 17 -- sh*t sorcery
 

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