D&D 5E 5E Survivor - Subclasses (Part X: Sorcerers)

Aberrant Mind 10-2=8
Clockwork Soul 13
Divine Soul 20
Draconic Bloodline 23
Favored Soul 14
Giant Soul Sorcerer 15
Lunar Magic 17
Phoenix Sorcery 20
Pyromancer 14
Sea Sorcery 21
Shadow Magic 23
Stone Sorcery 17+1=18
Storm Sorcery 18
Wild Magic 19
 

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Aberrant Mind 8
Clockwork Soul 13
Divine Soul 21
Draconic Bloodline 23
Favored Soul 14
Giant Soul Sorcerer 15
Lunar Magic 15
Phoenix Sorcery 20
Pyromancer 14
Sea Sorcery 21
Shadow Magic 23
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 19
 

Aberrant Mind 8
Clockwork Soul 11 - the raw, unleashed, chaotic power of magic is... utterly predictable?
Divine Soul 21
Draconic Bloodline 23
Favored Soul 14
Giant Soul Sorcerer 15
Lunar Magic 16 - moon pretty
Phoenix Sorcery 20
Pyromancer 14
Sea Sorcery 21
Shadow Magic 23
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 19
 

Aberrant Mind 6
Clockwork Soul 11
Divine Soul 21
Draconic Bloodline 23
Favored Soul 14
Giant Soul Sorcerer 15
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 14
Sea Sorcery 21
Shadow Magic 24
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 19
 

Aberrant Mind 6
Clockwork Soul 11
Divine Soul 21
Draconic Bloodline 23
Favored Soul 14
Giant Soul Sorcerer 15
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 14-2=12
Sea Sorcery 21
Shadow Magic 24+1=25
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 19
 

Aberrant Mind 4
Clockwork Soul 11
Divine Soul 22
Draconic Bloodline 23
Favored Soul 14
Giant Soul Sorcerer 15
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 12
Sea Sorcery 21
Shadow Magic 25
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 19
 

Aberrant Mind 2
Clockwork Soul 11
Divine Soul 22
Draconic Bloodline 23
Favored Soul 14
Giant Soul Sorcerer 15
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 12
Sea Sorcery 21
Shadow Magic 25
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 20
 

Aberrant Mind 2
Clockwork Soul 11
Divine Soul 22
Draconic Bloodline 23
Favored Soul 14
Giant Soul Sorcerer 15
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 26
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 20
 

Aberrant Mind 2
Clockwork Soul 11
Divine Soul 22
Draconic Bloodline 23
Favored Soul 12
Giant Soul Sorcerer 16
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 26
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 20
 

Aberrant Mind 2
Clockwork Soul 11+1=12
Divine Soul 22
Draconic Bloodline 23
Favored Soul 12
Giant Soul Sorcerer 16
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 26
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 20-2=18 Why do people like this mess?!
 

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