D&D 5E 5E Survivor - Subclasses (Part X: Sorcerers)

Aberrant Mind 2
Clockwork Soul 12
Divine Soul 22
Draconic Bloodline 23
Favored Soul 12
Giant Soul Sorcerer 16
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 26-2=24
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 18+1=19
 

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Aberrant Mind 3 <-Giving this one a chance
Clockwork Soul 12
Divine Soul 22
Draconic Bloodline 23
Favored Soul 12
Giant Soul Sorcerer 16
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 26-2=24
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 17 <- No thank you evil
 

Aberrant Mind 3
Clockwork Soul 12
Divine Soul 22
Draconic Bloodline 21 <
Favored Soul 12
Giant Soul Sorcerer 16
Lunar Magic 16
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 25 <
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 17
 

Aberrant Mind 4
Clockwork Soul 12
Divine Soul 22
Draconic Bloodline 21
Favored Soul 12
Giant Soul Sorcerer 16
Lunar Magic 14
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 25
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 17
 

Aberrant Mind 2
Clockwork Soul 12
Divine Soul 23
Draconic Bloodline 21
Favored Soul 12
Giant Soul Sorcerer 16
Lunar Magic 14
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 25
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 17
 

Aberrant Mind 2 - 2 = 0 Get the Far Realm out of here! Go on, get! Nobody likes you!
Clockwork Soul 12
Divine Soul 23
Draconic Bloodline 21
Favored Soul 12
Giant Soul Sorcerer 16
Lunar Magic 14 + 1 = 15
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 25
Stone Sorcery 18
Storm Sorcery 18
Wild Magic 17
 

Aberrant Mind 0 I actually don’t hate it, but I dislike psionics being tied to aberrations.
Ninja’d. Damn real life distracting me! Oh well, I’ll pick another to downvote and fix my totals.

Clockwork Soul 10 makes sense the grid filling subclass is related to pure logic and order.
Divine Soul 23
Draconic Bloodline 21
Favored Soul 12
Giant Soul Sorcerer 16
Lunar Magic 15
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 25
Stone Sorcery 19
Storm Sorcery 18
Wild Magic 17
 

Clockwork Soul 10
Divine Soul 23
Draconic Bloodline 22
Favored Soul 12
Giant Soul Sorcerer 16
Lunar Magic 15
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 25
Stone Sorcery 19
Storm Sorcery 18
Wild Magic 15
 


Clockwork Soul 10 - 2 = 8.. "conclusively" "proven" to be able to defeat any other character in single combat..too "OP"
Divine Soul 23
Draconic Bloodline 22
Favored Soul 12
Giant Soul Sorcerer 16
Lunar Magic 15
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 21
Shadow Magic 25 + 1 = 26..you get an at will teleport, you get my vote.
Stone Sorcery 19
Storm Sorcery 18
Wild Magic 15

Edit: TIL that 20th level Sorcerer thread went on for 40 more pages after I stopped paying attention
 
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