D&D 5E 5E Survivor - Subclasses (Part X: Sorcerers)

Clockwork Soul 8
Divine Soul 23
Draconic Bloodline 22
Favored Soul 8
Giant Soul Sorcerer 14
Lunar Magic 15
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 22
Shadow Magic 24
Stone Sorcery 19
Storm Sorcery 18
Wild Magic 12
 

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Clockwork Soul 9 - one of the few sorcerers with enough spells to be worthwhile
Divine Soul 23
Draconic Bloodline 20 - I want to like it but it just doesn't do the job
Favored Soul 8
Giant Soul Sorcerer 14
Lunar Magic 15
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 22
Shadow Magic 24
Stone Sorcery 19
Storm Sorcery 18
Wild Magic 12
 

Clockwork Soul 9
Divine Soul 23
Draconic Bloodline 20
Favored Soul 8
Giant Soul Sorcerer 14
Lunar Magic 15 - 2 = 13
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 22
Shadow Magic 24
Stone Sorcery 19
Storm Sorcery 18
Wild Magic 12 + 1 = 13
 

Clockwork Soul 9
Divine Soul 23
Draconic Bloodline 20
Favored Soul 8 - 2 = 6
Giant Soul Sorcerer 14
Lunar Magic 13
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 22
Shadow Magic 24 + 1 = 25
Stone Sorcery 19
Storm Sorcery 18
Wild Magic 13
 

Clockwork Soul 9
Divine Soul 23
Draconic Bloodline 20
Favored Soul 6 + 1 = 7
Giant Soul Sorcerer 14
Lunar Magic 13
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 22
Shadow Magic 25 - 2 = 23
Stone Sorcery 19
Storm Sorcery 18
Wild Magic 13
 

Clockwork Soul 9
Divine Soul 23-2 = 21
Draconic Bloodline 20
Favored Soul 7
Giant Soul Sorcerer 14
Lunar Magic 13
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 22
Shadow Magic 23+1 = 24
Stone Sorcery 19
Storm Sorcery 18
Wild Magic 13
 

Clockwork Soul 9
Divine Soul 22
Draconic Bloodline 20
Favored Soul 7
Giant Soul Sorcerer 14
Lunar Magic 13
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 22
Shadow Magic 24
Stone Sorcery 19
Storm Sorcery 18
Wild Magic 11 let it fall already!
 

Clockwork Soul 7
Divine Soul 22
Draconic Bloodline 21
Favored Soul 7
Giant Soul Sorcerer 14
Lunar Magic 13
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 22
Shadow Magic 24
Stone Sorcery 19
Storm Sorcery 18
Wild Magic 11
 

Clockwork Soul 7-2=5
Divine Soul 22
Draconic Bloodline 21
Favored Soul 7
Giant Soul Sorcerer 14
Lunar Magic 13
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 22
Shadow Magic 24
Stone Sorcery 19+1=20
Storm Sorcery 18
Wild Magic 11
 

Clockwork Soul 5
Divine Soul 22
Draconic Bloodline 21 + 1 = 22 Dragons. 'Nuff said.
Favored Soul 7
Giant Soul Sorcerer 14
Lunar Magic 13
Phoenix Sorcery 20
Pyromancer 10
Sea Sorcery 22
Shadow Magic 24 - 2 = 22 Honestly, I don't find it fun/interesting in concept (other than the teleport.) Shadow Monk does it better.
Stone Sorcery 20
Storm Sorcery 18
Wild Magic 11
 

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