Aldarc
Legend
IMHO, it's a bit excessive, especially most of the Tradition-based ones.Man, that's a lotta subclasses.
IMHO, it's a bit excessive, especially most of the Tradition-based ones.Man, that's a lotta subclasses.
I agree...at 20, it easily has the most of any other subclass. And this is after I deliberately excluded another half-dozen from the Strixhaven UA since they weren't exclusively Wizard subclasses.IMHO, it's a bit excessive, especially most of the Tradition-based ones.
I agree...at 20, it easily has the most of any other subclass. And this is after I deliberately excluded another half-dozen from the Strixhaven UA since they weren't exclusively Wizard subclasses.
This round is gonna be a juggernaut.
Early favorites are Abjuration, Bladesinging, Divination, Transmutation, and War Magic, and the most hated are predictably the Unearthed Arcana playtests. So there have been no surprises thus far...
...except that maybe Divination it's doing as well as it is. I've never played one, but now I'm seriously considering it. What's the draw?
The portent dice are extremely powerful. IMO one of the most powerful features in the game really, since you can literally assign the number for an outcome. It isn't just a reroll or something..except that maybe Divination it's doing as well as it is. I've never played one, but now I'm seriously considering it. What's the draw?