ChrisCarlson
First Post
So what is to be made of someone complaining about a complainer complaining about a complaint?...Who is more complain-y? The complainer, or the one who complains about him?

So what is to be made of someone complaining about a complainer complaining about a complaint?...Who is more complain-y? The complainer, or the one who complains about him?
So what is to be made of someone complaining about a complainer complaining about a complaint?...
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OMG. You just made me remember something I despise about the 5e PHB (well, other than the index). The way the spells are listed in alphabetical order.
I hate hate hate hate hate hate that. I think there's two mind sets to it- should the spells be organized so that someone can quickly find a single spell, or organized so that someone can sort through various similar options (what 2nd level spell should I take)?
Here's the thing- the second way doesn't make it that much harder to look up spells, but putting it in alpha order completely destroys any ability to compare the same level spells in a class. I can't stand it.
And, in order to be a part of the solution, here it is- go back to listing spells by level and class. Admittedly since there's so much cross-over in spells between classes (*cough* Bard *cough*) there might be some difficulties with that, but I have a simple solution for that as well. Make the spell lists more differentiated between classes.
Which is great so long as you know what level a spell is. When the tiefling gets darkness or hellish rebuke you suddenly have two or three places to look (1st, 2nd, and 3rd level spells). And if a monster can use a spell... fuggedaboutit. Like the glabrezu that can cast confusion, fly, and power word stun 1/day with no mention of level.OMG. You just made me remember something I despise about the 5e PHB (well, other than the index). The way the spells are listed in alphabetical order.
I hate hate hate hate hate hate that. I think there's two mind sets to it- should the spells be organized so that someone can quickly find a single spell, or organized so that someone can sort through various similar options (what 2nd level spell should I take)?
Here's the thing- the second way doesn't make it that much harder to look up spells, but putting it in alpha order completely destroys any ability to compare the same level spells in a class. I can't stand it.
And, in order to be a part of the solution, here it is- go back to listing spells by level and class. Admittedly since there's so much cross-over in spells between classes (*cough* Bard *cough*) there might be some difficulties with that, but I have a simple solution for that as well. Make the spell lists more differentiated between classes.
Two more possible solutions (1) CB tool that brings up the correct spell list for you to browse through, and prints out the spells you actually choose. (2) Spell cards: you build a 'deck' of all the spells your character can cast, then pick out a 'hand' of spells you have prepped. Nice thing about these solutions: 3pps have already provided both of them.And, in order to be a part of the solution, here it is- go back to listing spells by level and class. Admittedly since there's so much cross-over in spells between classes (*cough* Bard *cough*) there might be some difficulties with that, but I have a simple solution for that as well. Make the spell lists more differentiated between classes.
1. Caster hand economy. This whole concept is a mess (I hate that I even have to type "caster hand economy" but there it is), and RAW for it is buried in several separate places.
2. Monster stat blocks. I loved that in 4e you had everything you need for a monster in its block. Now they are back to spell lists so I am printing things out ahead of time or flipping through the PHB. Bummer.
3. Skill/tool proficiency overlap. What the heck? Perform vs. instrument proficiency especially. Not hard to adjudicate around the problem, but RAW it makes little sense.
4. Hiding is all over the place, again. The Twitter de-facto rulings are good.
5. The "rulings, not rules" mentality is good, but some people think it makes 5e above reproach and that anyone who has a problem with the rules doesn't "get" 5e. I like the hands-off approach too, guys, but that doesn't mean 5e doesn't have room to improve.
Overall, I really like 5e. It is my favorite edition so far. Really, it only drops the ball in a few non-critical areas.
My own peeve with 5e is concentration. It seems like everyone else has largely made their peace with it, but I don't think a week goes by that we don't have someone cast two different spells requiring concentration, or forget to make concentration checks on taking damage, or something else related. My own fix (for sub level 10 games) has been to ignore the concentration check on damage rule, but the whole system felt inelegant to me when I first read it and hasn't gotten better with actual experience playing with it.