Jeff Albertson
Explorer
You were definitely one of the posters I had in mind as similar, "even if not identical"!
Yeah, you both come across as the most egregious







You were definitely one of the posters I had in mind as similar, "even if not identical"!
Yep.
I don't tailor campaigns to players. Ever.
Their fate is COMPLETELY in their own hands, and the dice.
When my guys hit level 20, which will be in the next 2 months, it will be a great achievement, our first ever D&D campaign to reach level 20. And one they made on their own backs.
It's never really been an issue. Thrown weapons do more than enough damage to keep me lee characters in the game and there are so many ways to reduce something's speed to zero that you can knock things out of the sky fairly reliably.
I don't think it's controversial to say that D&D 5e wasn't built to give people who seek success in massively unbalanced encounters a satisfying experience. That doesn't seem to be among its design goals. It's not an asymmetric skirmish game. It doesn't bill itself that way. If it was meant to be played that way, you'd see different rules in place. If that's what you're seeking out of the game, you'll have to expect that you're going to have a distorted experience relative to a group whose changes are less significant.
"Unique" was probably not the best choice of words (though I might say EVERY table is unique, certainly looking to D&D for challenge-fun isn't unique). But if you're significantly twisting the game to get that experience, you are playing in a way that is going to produce a much different play experience from most other tables. Even folks who pursue challenge-based gameplay out of D&D don't do it the same way. For instance, some make dungeon survival the challenge rather than lopsided combats.
Everyone plays the game their way, but the scope of house rule can be different from table to table. What I'm kind of getting at is that when you make pretty significant tweaks to the game - like laughing off encounter guidelines so you have a more binary challenge experience - you have to expect that to change your play experience relative to a group who does not. It then sort of introduces a caveat whenever you talk about your experience that someone who doesn't tweak the game like that doesn't have. You can talk about multiple concurrent buffs being necessary in your experience, but your experience is wildly out of whack fights, it's a bit of a "well, yeah," kind of moment. Clearly the game wasn't meant to do what you do with it - break one significant rule and you'll probably have to break others! This is why in my talk about dragonfights, I add the caveat of "well, we had dragon allies and high-damage dragon-slaying weapons when we went up against big ones," because I can be reasonably confident that this isn't a lot of tables' experience.
That doesn't mean the rule has a problem in and of itself.
It doesn't mean dragons are weak just because my party of 6th level characters took down a party of 5 dragons including two adults. It just means we found the encounter a little on the easy side. But you know, two dragonlances and three adult dragons helped us out, so well, yeah, that would be our experience.
I don't think it's controversial to say that D&D 5e wasn't built to give people who seek success in massively unbalanced encounters a satisfying experience. That doesn't seem to be among its design goals. It's not an asymmetric skirmish game. It doesn't bill itself that way. If it was meant to be played that way, you'd see different rules in place. If that's what you're seeking out of the game, you'll have to expect that you're going to have a distorted experience relative to a group whose changes are less significant.
That's not a problem, but it does sort of mean when you say "ranged is OP," or "concentration is too limiting," that this isn't always an issue with the game, it may have become an issue because of the ways you're altering the game. When you're trying to kill a single creature 5 CR's above your level on a regular basis, yeah, that makes sense that that would be your experience - the damage output it has in melee is high and it's defenses require a huuuuuuuuuuuge bonus to hit that only buffs can provide.
Wow. So much wrong here.
Ranged is more powerful than melee martial. This isn't even something that is disputable.
Concentration isn't an issue with the game. I never even said it was. I said it was no fun. It isn't. Being locked into a single spell as the most effective way to get a melee martial into combat isn't fun for me.
You play in a game so outside the standard that you offer nothing with these posts. You completely miss the point and start on a tangent about things I didn't even claim.
First, you would never beat that encounter at level 6 without the help you had. And that is exactly what Dave is talking about when he says plot armor. Your DM gave you the ability to win that encounter. You do not have that ability as part of your class abilities.
Ranged is far more powerful than melee martial. I could put you in a campaign by the help you had and prove this easily. In fact, you would not even beat an adult dragon in its lair in a five person party at 6th level without heavy ranged firepower. I can 100% guarantee this. And even with ranged firepower, you would probably lose. You don't even have enough hit points to withstand the breath weapon once.
You have zero empirical evidence to support your assertions. I could prove wrong 99% of what you're stating if you were running anywhere close to the actual rule set.
I'm a extremely unhappy I wasted my time talking to someone that doesn't even play 5E with any semblance of the rule set provided with the base books.
Heaven help you if you're fighting a high level caster or anyone capable of erecting barriers to block your ability to move, like wall of stone or wall of ice, which is, incidentally, a lair action for the white dragon, cutting off not only your LoS, but often your ability to reposition to a more favorable position from the rest of your party. This is to say nothing of spells that force disadvantage on ranged attacks like wall of water or the like.
The two stealthiest members of the party (bard and ranger) got a surprise round after they used pass without trace, bless, and bardic inspiration to sneak up on the dragon through a side tunnel, yes, they beat its insanely high passive perception, thanks to bless and a bit of luck.
Nitpick: the white dragon's Wall of Ice isn't a very significant barrier. It's small, and if you can't move around it in one round you'll just shoot it to pieces. It has AC 5 and 30 HP and fire vulnerability, so either shoot it with Sharpshooter (I know, I know, how do you "snipe" a wall of ice?) or hit it with a Firebolt for double damage.
Nitpick: the white dragon's Wall of Ice isn't a very significant barrier. It's small, and if you can't move around it in one round you'll just shoot it to pieces. It has AC 5 and 30 HP and fire vulnerability, so either shoot it with Sharpshooter (I know, I know, how do you "snipe" a wall of ice?) or hit it with a Firebolt for double damage.
Bless boosts attack rolls and saving throws. It doesn't boost ability checks.